Difference between revisions of "Game Interface"

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MajorCommand uses a proprietary game interface that is intended to be intuitive, fast, and user-friendly. If you're new to the site, here's a quick guide.
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|title=Major Command Risk Game Interface | Play Risk Online
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|description=How to play Risk online? Watch Major Command's Risk Game Interface Tour video. If you're new to the site, here's a quick guide on how to play ...
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== '''Uppermost Row''' ==
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[[Main Page|'''Back to Wiki Main Page''']]
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''Major Command Risk'' uses a proprietary '''Game Interface''' that is intended to be intuitive, fast, and user-friendly. If you're new to the site, here's a quick guide on '''How to Play Risk Online'''.
  
[[File:Topbar.jpg]]
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= Risk Game Interface Guide =
  
From right to left along the top row:
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''' Major Command Risk Game Interface Tour ''' [VIDEO]
  
1. Action button: Click this to start your turn, decline to call up reserves, end your attack, end reinforcements, and jump to the next game where it's your turn.
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|id=https://youtu.be/ixcqSF9q4xA
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2. Status bar: Shows what's going on at the moment, whether it's your turn or someone else's.
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== Uppermost Row ==
  
3. Round controls: The window shows the current round. The left arrow allows you to scroll back and see what the game map looked like in previous rounds, the right arrow scrolls forward up to the current round.
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[[File:Top row bar.png|1000px]]
  
4. Names: Toggles region names on the map.
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From left to right along the top row:
  
5. Size: Changes the size of the map. Click once to change from Large to Small, click again for Medium, click again to restore it to Large.
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1. '''Action button''': When it is your turn, a "Begin Turn" button will appear. Click this to start your turn, decline to call up reserves, end your attack, end reinforcements, and jump to the next game where it's your turn.
  
6. HUD: Toggles the HUD, a handy in-game guide.
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2. '''Status bar''': Shows what's going on at the moment, whether it's your turn or someone else's.
  
7. Colors: Allows you to change the troop colors of all players.
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3. '''Region Names''': Toggles region names on the map.
  
8. Time left: Time left for the active player to complete their turn.
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4. '''Time left''': Time left for the active gamer to complete their turn.
  
== '''Player Row''' ==
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== Player Row ==
  
[[File:Playerbar.jpg]]
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[[File:Player row.png|1000px]]
  
All players in the game are listed in the order in which they take their turn. The active player's name is bolded and underlined. In games with a large number of players, you may use the right and left arrows to scroll through the complete player bar.
 
  
Each player is listed with troop color first, then username, then number of reserves.
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All Risk players in the game are listed in the order in which they take their turn. The active player's name is bolded and underlined. In games with a large number of Risk players, you may use the right and left arrows to scroll through the complete gamer's bar.
  
TIP: You can hover over a player's name, and all regions controlled by that player will be highlighted.
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Each Risk player is listed with troop color first, then username, then number of reserves.
  
Beneath the player row, the following bar may show up:
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TIP: You can hover over a gamer's name, and all regions controlled by that Risk player will be highlighted.
  
== '''The Map''' ==
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[[File:Chat notification.png]]
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Whenever there is new information in the [[Game_Interface#Info Tabs|'''Chatter Tab''']], a red circle with the number of new unread messages will appear on the Chatter Tab.
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== The Map ==
  
 
The map is where the game itself is played. The map shows regions and troops. You can hover over a region to show what other regions it connects to.
 
The map is where the game itself is played. The map shows regions and troops. You can hover over a region to show what other regions it connects to.
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TIP: All windows may be dragged elsewhere on the screen.
 
TIP: All windows may be dragged elsewhere on the screen.
  
==== '''Deploy Window''' ====
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For a full rundown on what you can do on the map, see [[Playing_Your_Turn|'''Playing Your Turn''']].
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== Info Tabs ==
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[[File:Info tabs.png]]
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The Info Tabs are just what they sound like, various tabs that give you various bits of information. There are four tabs, and they may be selected at any time.
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=== Intel ===
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[[File:IntelTab.jpg|800px|Intel Tab]]
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Tallies the total troops, region count, previous deployment, and projected deployment of all Risk players. It also shows your [[Reserves|'''Reserves''']].
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=== Chatter ===
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Where Risk players may post messages for '''''everyone''''' to read, just their '''''teammates''''', or make notes '''''to self'''''.
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In a singles game:
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<br />
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pressing the '''SEND''' button will send a message to '''''everyone''''' in the game
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<br />
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pressing the '''TO SELF''' button will send a message that is only visible '''''to yourself'''''
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<br />
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The messages highlighted in black are only visible to yourself.
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[[File:ChatterTab.jpg|800px|Chatter Tab]]
  
[[File:Deploywindow.jpg|160px|left]]
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In a team game:
The deploy window allows you to deploy troops to your regions. You bring up this window by selecting a region you control during the deploy phase. "Available" is the number of troops available for deploy, and the number on the right is the number of troops currently in the selected region. You can use the slider or the arrows to set how many troops you'd like to deploy, then hit the Deploy button to deploy them. You can use All to deploy all remaining troops, or hit None to deploy no troops and close the window.
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pressing the "SEND" button will send a message to "everyone" in the game
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<br />
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pressing the "TO TEAM" button will send a message that is only visible to gamer on your '''''[[Game_Options#Teams|Team]]'''''.
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The messages highlighted in black are only visible to your teammates.
  
==== '''Assault Window''' ====
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note*: There is no "TO SELF" button in a Team game.
  
[[File:Preassaultwindow.jpg|204px|left]]
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[[File:TeamChatter.PNG|800px|Chatter Tab]]
The pre-assault window gives you the option of assaulting an adjacent region. You bring up this window by selcting a region you control during the assault phase, then selecting an adjacent region controlled by another player. To the left is the number of troops in your region, to the right is the number of troops in the other player's region. You may chose to Assault, which pits up to three of your troops against up to two of the other players. You may also choose to Blitz, which is an automated assault that will only stop when the other player's troops are defeated or when you only have 3 troops left in your region. By clicking Retreat, you close the window and may set up another assault.
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[[File:Attackwindow.jpg|204px|left]]
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=== [[Diplomacy|Diplomacy]] ===
If you have chosen to assault a region, but have not defeated all the troops in that region, then you will see this window, which is very similar to the pre-assault window. This shows the performance of your troops' Force against that of the other player's. Winning force is depicted with flames, losing force with ice cubes. To the far right is a log of Force during each assault while the window is still open. You may choose to continue the assault, blitz, or retreat.
 
  
==== '''Advance Window''' ====
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To be recoded soon into the new UI.  Stay tuned!
  
[[File:Advancewindow.jpg|204px|left]]
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[[File:Diplomacytab.png|800px|Diplomacy Tab]]
The advance window allows you to move troops into a region that you have conquered. On the left are the number of troops that will remain in the assaulting region, to the right are the number of troops that will move to the conquered region. Note that at least one troop must remain in each region. As with the deploy window, you may use the slider or the arrows to set how many troops you want to advance, and then click Advance. Click All to advance all troops, and click One to only advance one troop.
 
  
==== '''Reinforcement Window''' ====
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The control center for diplomatic endeavors. Shows active, expired, and broken truces. You can also propose truces of your own, accept or deny truces proposed by other Risk players, and send private diplomatic messages. Note that when you send a diplomatic message to another gamer, that fact is noted in Chatter.
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[[File:Reinforcewindow.jpg|160px|left]]
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=== Record ===
The reinforcement window allows you to move troops from one region to another after you have ended your assaults. On the left are the number of troops in the origin region, on the left are the number of troops in the region to be reinforced. Again, use the sliders or the arrows, or click All or None.
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[[File:RecordTab.jpg|800px|Record Tab]]
  
== '''Info Tabs''' ==
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Shows a timed record of troops deployed, commands held, reinforcement call-ups, regions conquered, and troops reinforced for each player's turn. Each line has information of the time, gamer name, gamer color, and what they did.
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=== Brief ===
  
The Info Tabs are just what they sound like, various tabs that give you various bits of information. There are five tabs, and they may be selected at any time.
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[[File:Brief tab.png]]
  
1. Intel: Tallies the total troops, region count, previous deployment, and projected deployment of all players.
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To the left are the Risk [https://wiki.majorcommand.com/Game_Options Game Options], to the right is a miniature version of the map, which often contains important gameplay details and command (region) bonuses.  If you are playing many casual games, it is always a good idea to look at the brief first.  The game options or settings for the game will help you plan your next move.
  
2. Chatter: Where players may post messages for everyone, teammates, or just make notes to themselves.
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=== Personnel ===
  
3. Diplomacy: The control center for diplomatic endeavors. Shows active, expired, and broken truces. You can also propose truces of your own, accept or deny truces proposed by other players, and send private diplomatic messages. Note that when you send a diplomatic message to another player, that fact is noted in Chatter.
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To be recoded soon into the new UI. Stay turned!
  
4. Record: Shows a record of troops deployed, commands held, reinforcement call-ups, regions conquered, and troops reinforced for each player's turn.
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[[File:PersonnelTab.jpg|800px|Personnel Tab]]
  
5. Brief: To the left are the game options, to the right is a miniature version of the map, which often contains important gameplay details.
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Starting from the left, it shows the player's color on the map, then the username of the Risk player, their rank, score, diplomatic score, their honor (which is going to be dependent upon the public's ratings), and last but not least, "My Ratings", where you select if the gamer is honorable or not, this selection is saved and will be displayed so in all your games with that same Risk player. The rating you give would also affect the gamer's honor score.
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Latest revision as of 02:30, 17 May 2021


Back to Wiki Main Page


Major Command Risk uses a proprietary Game Interface that is intended to be intuitive, fast, and user-friendly. If you're new to the site, here's a quick guide on How to Play Risk Online.

Risk Game Interface Guide

Major Command Risk Game Interface Tour [VIDEO]

Uppermost Row

Top row bar.png

From left to right along the top row:

1. Action button: When it is your turn, a "Begin Turn" button will appear. Click this to start your turn, decline to call up reserves, end your attack, end reinforcements, and jump to the next game where it's your turn.

2. Status bar: Shows what's going on at the moment, whether it's your turn or someone else's.

3. Region Names: Toggles region names on the map.

4. Time left: Time left for the active gamer to complete their turn.

Player Row

Player row.png


All Risk players in the game are listed in the order in which they take their turn. The active player's name is bolded and underlined. In games with a large number of Risk players, you may use the right and left arrows to scroll through the complete gamer's bar.

Each Risk player is listed with troop color first, then username, then number of reserves.

TIP: You can hover over a gamer's name, and all regions controlled by that Risk player will be highlighted.


Chat notification.png

Whenever there is new information in the Chatter Tab, a red circle with the number of new unread messages will appear on the Chatter Tab.

The Map

The map is where the game itself is played. The map shows regions and troops. You can hover over a region to show what other regions it connects to.

The map is also where the various windows are displayed.

TIP: All windows may be dragged elsewhere on the screen.

For a full rundown on what you can do on the map, see Playing Your Turn.

Info Tabs

Info tabs.png

The Info Tabs are just what they sound like, various tabs that give you various bits of information. There are four tabs, and they may be selected at any time.


Intel

Intel Tab

Tallies the total troops, region count, previous deployment, and projected deployment of all Risk players. It also shows your Reserves.


Chatter

Where Risk players may post messages for everyone to read, just their teammates, or make notes to self.

In a singles game:
pressing the SEND button will send a message to everyone in the game
pressing the TO SELF button will send a message that is only visible to yourself
The messages highlighted in black are only visible to yourself.

Chatter Tab

In a team game:
pressing the "SEND" button will send a message to "everyone" in the game
pressing the "TO TEAM" button will send a message that is only visible to gamer on your Team.
The messages highlighted in black are only visible to your teammates.

note*: There is no "TO SELF" button in a Team game.

Chatter Tab


Diplomacy

To be recoded soon into the new UI. Stay tuned!

Diplomacy Tab

The control center for diplomatic endeavors. Shows active, expired, and broken truces. You can also propose truces of your own, accept or deny truces proposed by other Risk players, and send private diplomatic messages. Note that when you send a diplomatic message to another gamer, that fact is noted in Chatter.


Record

Record Tab

Shows a timed record of troops deployed, commands held, reinforcement call-ups, regions conquered, and troops reinforced for each player's turn. Each line has information of the time, gamer name, gamer color, and what they did.


Brief

Brief tab.png

To the left are the Risk Game Options, to the right is a miniature version of the map, which often contains important gameplay details and command (region) bonuses. If you are playing many casual games, it is always a good idea to look at the brief first. The game options or settings for the game will help you plan your next move.

Personnel

To be recoded soon into the new UI. Stay turned!

Personnel Tab

Starting from the left, it shows the player's color on the map, then the username of the Risk player, their rank, score, diplomatic score, their honor (which is going to be dependent upon the public's ratings), and last but not least, "My Ratings", where you select if the gamer is honorable or not, this selection is saved and will be displayed so in all your games with that same Risk player. The rating you give would also affect the gamer's honor score.