Difference between revisions of "Classic Mini"

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==Classic Mini==
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{{#seo:
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|title=Classic Mini Map | Play Risk Online
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|titlemode=replace
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|description=Basic gameplay of Classic Mini Map. Play Risk Online at Major Command Risk. War Strategy and Tips. Large games, 10-12 players, are great fun on Mini.
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}}
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[[Maps|'''Back to Maps Overview''']]<br />
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= Classic Mini Map =
 
[[File:Mininames.jpg|900px]]
 
[[File:Mininames.jpg|900px]]
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[[File:CM.I.N.I.-brieftab.jpg|630px|thumb|right|Brief tab showing command bonuses]]
  
==Stats==
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== Stats ==
  
Regions:24
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Regions:24<br/>
Commands 6
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Commands 6<br/>
Special Features: [[Mapspecialfeatures#Double Dipping|Double Dipping]]
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Special Features: [[Mapspecialfeatures#Double Dipping|Double Dipping]]<br/>
  
==Strategy and Tips==
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== Strategy and Tips ==
  
As MajCom's smallest map, Classic Mini requires a different approach, especially in larger games. South America, Africa, and Oceania are good early bonuses, especially in conjunction with Antarctica (note: holding Antarctica by itself confers no bonus, but will give you a +1 when you hold any other command).
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As '''Major Command Risk''', the smallest '''Classic Mini map''', requires a different approach, especially in larger ''Risk games''. South America, Africa, and Oceania are good early bonuses, especially in conjunction with Antarctica (note: holding Antarctica by itself confers no bonus, but will give you a +1 when you hold any other command).
  
Large games, 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged.
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Large '''Risk games''', 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged.
  
Recommended settings:
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<u>Recommended settings</u><br/>
Singles: 2-4p (10-12p for veterans)
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Singles: 2-4p (10-12p for veterans)<br/>
Teams: 4-6p
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Teams: 4-6p<br/>
Any reserves
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Reserves: Any<br/>
Border/1, Path/1, or Anywhere/1 reinforcements
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Reinforcements: Border/1, Path/1, or Anywhere/1
  
==History==
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== History ==
  
Gameplay: Incandenza
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Gameplay: [https://www.majorcommand.com/user/Incandenza/ Incandenza]<br/>
Graphics: Widowmakers
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Graphics: [https://www.majorcommand.com/user/Widowmakers/ Widowmakers]

Latest revision as of 01:37, 25 May 2020

Back to Maps Overview

Classic Mini Map

Mininames.jpg

Brief tab showing command bonuses

Stats

Regions:24
Commands 6
Special Features: Double Dipping

Strategy and Tips

As Major Command Risk, the smallest Classic Mini map, requires a different approach, especially in larger Risk games. South America, Africa, and Oceania are good early bonuses, especially in conjunction with Antarctica (note: holding Antarctica by itself confers no bonus, but will give you a +1 when you hold any other command).

Large Risk games, 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged.

Recommended settings
Singles: 2-4p (10-12p for veterans)
Teams: 4-6p
Reserves: Any
Reinforcements: Border/1, Path/1, or Anywhere/1

History

Gameplay: Incandenza
Graphics: Widowmakers