Difference between revisions of "Classic Mini"
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− | ==Classic Mini== | + | {{#seo: |
+ | |title=Classic Mini Map | Play Risk Online | ||
+ | |titlemode=replace | ||
+ | |description=Basic gameplay of Classic Mini Map. Play Risk Online at Major Command Risk. War Strategy and Tips. Large games, 10-12 players, are great fun on Mini. | ||
+ | }} | ||
+ | [[Maps|'''Back to Maps Overview''']]<br /> | ||
+ | |||
+ | = Classic Mini Map = | ||
[[File:Mininames.jpg|900px]] | [[File:Mininames.jpg|900px]] | ||
+ | [[File:CM.I.N.I.-brieftab.jpg|630px|thumb|right|Brief tab showing command bonuses]] | ||
− | ==Stats== | + | == Stats == |
− | Regions:24 | + | Regions:24<br/> |
− | Commands 6 | + | Commands 6<br/> |
− | Special Features: [[Mapspecialfeatures#Double Dipping|Double Dipping]] | + | Special Features: [[Mapspecialfeatures#Double Dipping|Double Dipping]]<br/> |
− | ==Strategy and Tips== | + | == Strategy and Tips == |
− | As | + | As '''Major Command Risk''', the smallest '''Classic Mini map''', requires a different approach, especially in larger ''Risk games''. South America, Africa, and Oceania are good early bonuses, especially in conjunction with Antarctica (note: holding Antarctica by itself confers no bonus, but will give you a +1 when you hold any other command). |
− | Large games, 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged. | + | Large '''Risk games''', 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged. |
− | Recommended settings | + | <u>Recommended settings</u><br/> |
− | Singles: 2-4p (10-12p for veterans) | + | Singles: 2-4p (10-12p for veterans)<br/> |
− | Teams: 4-6p | + | Teams: 4-6p<br/> |
− | Any | + | Reserves: Any<br/> |
− | Border/1, Path/1, or Anywhere/1 | + | Reinforcements: Border/1, Path/1, or Anywhere/1 |
− | ==History== | + | == History == |
− | Gameplay: Incandenza | + | Gameplay: [https://www.majorcommand.com/user/Incandenza/ Incandenza]<br/> |
− | Graphics: Widowmakers | + | Graphics: [https://www.majorcommand.com/user/Widowmakers/ Widowmakers] |
Latest revision as of 01:37, 25 May 2020
Classic Mini Map
Stats
Regions:24
Commands 6
Special Features: Double Dipping
Strategy and Tips
As Major Command Risk, the smallest Classic Mini map, requires a different approach, especially in larger Risk games. South America, Africa, and Oceania are good early bonuses, especially in conjunction with Antarctica (note: holding Antarctica by itself confers no bonus, but will give you a +1 when you hold any other command).
Large Risk games, 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged.
Recommended settings
Singles: 2-4p (10-12p for veterans)
Teams: 4-6p
Reserves: Any
Reinforcements: Border/1, Path/1, or Anywhere/1
History
Gameplay: Incandenza
Graphics: Widowmakers