Difference between revisions of "Maps"
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By God, we have finally been revealed to the world as we know it. As a Captain you have sailed the seas and seen lands near and far, and you believe that you have found everything there is to explore. Shall you convince the masses that this is how the world is, or will people find out that there is more to this world? At the horizon, you suddenly see something awfully familiar... | By God, we have finally been revealed to the world as we know it. As a Captain you have sailed the seas and seen lands near and far, and you believe that you have found everything there is to explore. Shall you convince the masses that this is how the world is, or will people find out that there is more to this world? At the horizon, you suddenly see something awfully familiar... | ||
− | * | + | * Regions: 42 |
− | * | + | * Commands: 6 |
=== '''[[Classic Evolved]]''' === | === '''[[Classic Evolved]]''' === | ||
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[[Classic Evolved]] is the entry-level map for Major Command Risk like games. Easy to pick up and play, Classic Evolved is the perfect map for the first-time player, while also being excellent for veteran players. | [[Classic Evolved]] is the entry-level map for Major Command Risk like games. Easy to pick up and play, Classic Evolved is the perfect map for the first-time player, while also being excellent for veteran players. | ||
− | * | + | * Regions: 50 |
− | * | + | * Commands: 7 |
=== '''[[Classic Massive]]''' === | === '''[[Classic Massive]]''' === | ||
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[[Classic Massive]] is Classic Evolved on steroids. Currently the largest map on Major Command Risk, Classic Massive provides a new challenge for players looking to conquer the world. | [[Classic Massive]] is Classic Evolved on steroids. Currently the largest map on Major Command Risk, Classic Massive provides a new challenge for players looking to conquer the world. | ||
− | * | + | * Regions: 127 |
− | * | + | * Commands: 25 |
=== '''[[Classic Mini]]''' === | === '''[[Classic Mini]]''' === | ||
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[[Classic Mini]] is the map for people who like their action fast and furious. With so few regions, players will be challenged to make the most of scant resources. Try a 12-player risk game for a real thrill! | [[Classic Mini]] is the map for people who like their action fast and furious. With so few regions, players will be challenged to make the most of scant resources. Try a 12-player risk game for a real thrill! | ||
− | * | + | * Regions: 24 |
− | * | + | * Commands: 6 |
* Special Features: [[Mapspecialfeatures#Double_Dipping|Double Dipping]] | * Special Features: [[Mapspecialfeatures#Double_Dipping|Double Dipping]] | ||
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Now watch out pommies, yanks and whoever there may be, you'll come a Waltzing Matilda with me. | Now watch out pommies, yanks and whoever there may be, you'll come a Waltzing Matilda with me. | ||
− | * | + | * Regions: 52 |
− | * | + | * Commands: 9 (+3 coupling commands) |
* Special Features: [[Mapspecialfeatures#Nested_Commands| Nested Commands]] | * Special Features: [[Mapspecialfeatures#Nested_Commands| Nested Commands]] | ||
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At the crossroad of Europe and Middle East lies this mountainous region amongst conflicts of distinct identities and fragmentations. Many empires and countries rose and fell in this part of the world, were split violently in several parts, or formed coalitions with others to fight against greater threats. Will you be able to unite the people of different backgrounds, and bring them peace? | At the crossroad of Europe and Middle East lies this mountainous region amongst conflicts of distinct identities and fragmentations. Many empires and countries rose and fell in this part of the world, were split violently in several parts, or formed coalitions with others to fight against greater threats. Will you be able to unite the people of different backgrounds, and bring them peace? | ||
− | * | + | * Regions: 74 |
− | * | + | * Commands: 13 (+1 Inner Commands, +1 Shipping Lane Special Command) |
* Special Features: [[Mapspecialfeatures#Inner_Commands| Inner Commands]], [[Mapspecialfeatures#Dead_Space| Dead Space]], [[ Mapspecialfeatures#Flexible_Commands| Flexible Command]] | * Special Features: [[Mapspecialfeatures#Inner_Commands| Inner Commands]], [[Mapspecialfeatures#Dead_Space| Dead Space]], [[ Mapspecialfeatures#Flexible_Commands| Flexible Command]] | ||
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[[The British Isles]] allows players to contest everything from London neighborhoods to the Scottish Highlands against a Victorian backdrop. Many small commands are available, making this an excellent map for larger risk games. | [[The British Isles]] allows players to contest everything from London neighborhoods to the Scottish Highlands against a Victorian backdrop. Many small commands are available, making this an excellent map for larger risk games. | ||
− | * | + | * Regions: 67 |
− | * | + | * Commands: 13 |
* Special Features: [[Mapspecialfeatures#Breakouts| Breakouts]] | * Special Features: [[Mapspecialfeatures#Breakouts| Breakouts]] | ||
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[[Cold War Europe]] takes players back to the days when nuclear annihilation seemed but a heartbeat away. The map features several small commands, along with innovative auto-deploy territories in East and West Germany. | [[Cold War Europe]] takes players back to the days when nuclear annihilation seemed but a heartbeat away. The map features several small commands, along with innovative auto-deploy territories in East and West Germany. | ||
− | * | + | * Regions: 42 |
− | * | + | * Commands: 7 |
* Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay | Auto-deployment]] | * Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay | Auto-deployment]] | ||
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[[Conflict Africa]] is what its name says, full of conflicts. Each of the conflict areas can be reached from one of the five airports by parashooter, but beware, for the jungles and deserts are known to be treacherous. You have to careful where you leave your troops, or they might be gone before next turn.... | [[Conflict Africa]] is what its name says, full of conflicts. Each of the conflict areas can be reached from one of the five airports by parashooter, but beware, for the jungles and deserts are known to be treacherous. You have to careful where you leave your troops, or they might be gone before next turn.... | ||
− | * | + | * Regions: 72 |
− | * | + | * Commands: 16 |
* Special Features: [[Mapspecialfeatures#One-Way_Borders | One Way Attacks]],[[Mapspecialfeatures#Autodeploy_.2F_Decay| Auto-deploy]], [[Mapspecialfeatures#Killer_Neutrals | Killer Neutrals]] | * Special Features: [[Mapspecialfeatures#One-Way_Borders | One Way Attacks]],[[Mapspecialfeatures#Autodeploy_.2F_Decay| Auto-deploy]], [[Mapspecialfeatures#Killer_Neutrals | Killer Neutrals]] | ||
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An original game play feature on this map are the nested commands - smaller bonus commands that sit within their larger parents, the Indian subcontinent and Malay Archipelago. We encourage everyone to give this one a shot. Grab some tea, achieve a zen state of mind, then destroy your opponents on this beautiful map. | An original game play feature on this map are the nested commands - smaller bonus commands that sit within their larger parents, the Indian subcontinent and Malay Archipelago. We encourage everyone to give this one a shot. Grab some tea, achieve a zen state of mind, then destroy your opponents on this beautiful map. | ||
− | * | + | * Regions: 42 |
− | * | + | * Commands: 6 (+2 Inner Commands) |
* Special Features: [[Mapspecialfeatures#Inner_Commands | Inner Commands]], [[Mapspecialfeatures#Dead_Space | Dead Space]] | * Special Features: [[Mapspecialfeatures#Inner_Commands | Inner Commands]], [[Mapspecialfeatures#Dead_Space | Dead Space]] | ||
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Can you band together mexico and and defend the borders? or maybe lead the US armies to victory? One thing is for sure, everything is on the line in this map! | Can you band together mexico and and defend the borders? or maybe lead the US armies to victory? One thing is for sure, everything is on the line in this map! | ||
− | * | + | * Regions: 61 |
− | * | + | * Commands: 10 |
− | *Special features: [[Mapspecialfeatures#One-Way_Borders | One-Way Borders]] | + | * Special features: [[Mapspecialfeatures#One-Way_Borders | One-Way Borders]] |
=== '''[[Middle East Asia]]''' === | === '''[[Middle East Asia]]''' === | ||
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Throughout ages past and ages to come, man continues to wage war across the Middle East. Alexander the Great, Julius Caesar, Genghis Khan... each with various reasons to march into this land. Even at present, super powers are making an attempt to control oil fields in the region. Will conquering this region bring peace to the people for good? | Throughout ages past and ages to come, man continues to wage war across the Middle East. Alexander the Great, Julius Caesar, Genghis Khan... each with various reasons to march into this land. Even at present, super powers are making an attempt to control oil fields in the region. Will conquering this region bring peace to the people for good? | ||
− | * | + | * Regions: 42 |
− | * | + | * Commands: 9 (+1 Oil Field special Command) |
* Special Features: [[Mapspecialfeatures#Flexible_Commands | Flexible Command]] | * Special Features: [[Mapspecialfeatures#Flexible_Commands | Flexible Command]] | ||
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[[North America]] is one of the largest maps on MajorCommand, encompassing Canada, the United States, and Mexico, along with Greenland and Guatemala. With a variety of commands and gameplay options, North America is perfect for larger risk games and provides an excellent middle ground between medium-sized maps and [[Classic Massive]]. | [[North America]] is one of the largest maps on MajorCommand, encompassing Canada, the United States, and Mexico, along with Greenland and Guatemala. With a variety of commands and gameplay options, North America is perfect for larger risk games and provides an excellent middle ground between medium-sized maps and [[Classic Massive]]. | ||
− | * | + | * Regions: 63 |
− | * | + | * Commands: 13 |
=== '''[[Nukes|NUKES!]]''' === | === '''[[Nukes|NUKES!]]''' === | ||
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Battle your nemesis on this epic head to head map. It is always only a button away until your enemy's cities are laid to wastelands... That button is so close, yet so far... But remember, you are also a button away from total annihilation. Is the world going to be yours, or theirs? | Battle your nemesis on this epic head to head map. It is always only a button away until your enemy's cities are laid to wastelands... That button is so close, yet so far... But remember, you are also a button away from total annihilation. Is the world going to be yours, or theirs? | ||
− | * | + | * Regions: 66 |
− | * | + | * Commands: N/A |
* Special Features: [[Mapspecialfeatures#Bombardments | Bombardments]], [[Mapspecialfeatures#Resource_Commands | Resource Commands]], [[Mapspecialfeatures#Starting_Neutrals |Starting Neutrals]] | * Special Features: [[Mapspecialfeatures#Bombardments | Bombardments]], [[Mapspecialfeatures#Resource_Commands | Resource Commands]], [[Mapspecialfeatures#Starting_Neutrals |Starting Neutrals]] | ||
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Under the golden sun is an archipelago. These islands in the far eastern seas were part of the expansion plans of numerous empires. Yet most of them failed to conquer the archipelago. Will you be able to surpass the skills shown by the kings and queens attempting to control the Philippines, and hold on to victory? Or will you crash and burn, as every captain needs to go down with their sinking ship? | Under the golden sun is an archipelago. These islands in the far eastern seas were part of the expansion plans of numerous empires. Yet most of them failed to conquer the archipelago. Will you be able to surpass the skills shown by the kings and queens attempting to control the Philippines, and hold on to victory? Or will you crash and burn, as every captain needs to go down with their sinking ship? | ||
− | * | + | * Regions: 52 |
− | * | + | * Commands: 12 |
* Special Features: [[Mapspecialfeatures#Dead_Space | Dead Space]] | * Special Features: [[Mapspecialfeatures#Dead_Space | Dead Space]] | ||
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The year is 117AD and the Roman Empire is at its largest, 'Stretching from Hadrian's Wall in drizzle-soaked northern England to the sun-baked banks of the Euphrates in Syria' - ''Christopher Kelly''. Encompassing some 60 million people with cities like Rome and Alexandria which will prove to be almost twice the size of any European city at the start of the 17th century. Can you band together to unite the empire in all of its glory? or will your rivals out-compete you to control the vast domain? | The year is 117AD and the Roman Empire is at its largest, 'Stretching from Hadrian's Wall in drizzle-soaked northern England to the sun-baked banks of the Euphrates in Syria' - ''Christopher Kelly''. Encompassing some 60 million people with cities like Rome and Alexandria which will prove to be almost twice the size of any European city at the start of the 17th century. Can you band together to unite the empire in all of its glory? or will your rivals out-compete you to control the vast domain? | ||
− | * | + | * Regions: 73 |
− | * | + | * Commands: 13 |
* Special Features: [[Mapspecialfeatures#Autodeploy / Decay|Auto-deploy]] | * Special Features: [[Mapspecialfeatures#Autodeploy / Decay|Auto-deploy]] | ||
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To the western world, this part of the world has been very mysterious before the modern era. Though in the twentieth century, war swept across this region. The Empire of the Sun struck out to invade nearly half the world, the Americans dropped the Fat Man and Little Boy, and Korea was dicided in two along the 38th parallel. Since then, the lands bordering the [[Sea of Japan]] were never again quite the same. | To the western world, this part of the world has been very mysterious before the modern era. Though in the twentieth century, war swept across this region. The Empire of the Sun struck out to invade nearly half the world, the Americans dropped the Fat Man and Little Boy, and Korea was dicided in two along the 38th parallel. Since then, the lands bordering the [[Sea of Japan]] were never again quite the same. | ||
− | * | + | * Regions: 54 |
− | * | + | * Commands: 10 (+1 City pair command) |
* Special Features: [[Mapspecialfeatures#Killer_Neutrals | Killer Neutrals]], [[Mapspecialfeatures#Special_Commands | Special Commands]] | * Special Features: [[Mapspecialfeatures#Killer_Neutrals | Killer Neutrals]], [[Mapspecialfeatures#Special_Commands | Special Commands]] | ||
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[[South America]] evokes the gorgeous nautical maps of a bygone age. It's a relatively simple map, but the major rivers of the continent help you move around quickly, so don't overlook them. South America is ideal for risk games with 4-8 players. | [[South America]] evokes the gorgeous nautical maps of a bygone age. It's a relatively simple map, but the major rivers of the continent help you move around quickly, so don't overlook them. South America is ideal for risk games with 4-8 players. | ||
− | * | + | * Regions: 48 |
− | * | + | * Commands: 9 |
* Special Features: [[Mapspecialfeatures#Dead_Space | Dead Space]] | * Special Features: [[Mapspecialfeatures#Dead_Space | Dead Space]] | ||
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Struggle for control of the Unites States on this standard gameplay map. Much like [[Classic Evolved]], this is a perfect map for the first-time player, while still being a rewarding strategic experience for veterans. | Struggle for control of the Unites States on this standard gameplay map. Much like [[Classic Evolved]], this is a perfect map for the first-time player, while still being a rewarding strategic experience for veterans. | ||
− | * | + | * Regions: 48 |
− | * | + | * Commands: 8 |
== '''The Fantasies''' == | == '''The Fantasies''' == | ||
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The red planet at the verge of conflict, all human beings and aliens alike must accept the coming of a new age. What shall be lost, and what shall be won? Find out all on this planet of red sand. | The red planet at the verge of conflict, all human beings and aliens alike must accept the coming of a new age. What shall be lost, and what shall be won? Find out all on this planet of red sand. | ||
− | * | + | * Regions: 55 |
− | * | + | * Commands: 9 |
* Special Features: [[Mapspecialfeatures#Bombardments|Bombardments]], [[Mapspecialfeatures#Resource_Commands|Resource Commands]], [[Mapspecialfeatures#Autodeploy / Decay|Auto-deployment]] | * Special Features: [[Mapspecialfeatures#Bombardments|Bombardments]], [[Mapspecialfeatures#Resource_Commands|Resource Commands]], [[Mapspecialfeatures#Autodeploy / Decay|Auto-deployment]] | ||
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One Land, Twelve Warlords, Six Deadly Dragons... Only the one who stands in the Draig Tower will be able to command the Dragons. Will your kingdom be burnt or flooded by Dragons of Water and Fire, or will you be the one who will be aided by the Dragons? | One Land, Twelve Warlords, Six Deadly Dragons... Only the one who stands in the Draig Tower will be able to command the Dragons. Will your kingdom be burnt or flooded by Dragons of Water and Fire, or will you be the one who will be aided by the Dragons? | ||
− | * | + | * Regions: 122 |
− | * | + | * Commands: N/A; 12 non-traditional commands that increase in value as you expand; 4 one-region bonuses |
* Special Features: [[Mapspecialfeatures#Bombardments|Bombardments]], [[Mapspecialfeatures#Resource_Commands|Resource Commands]], [[Mapspecialfeatures#Starting_Neutrals|Starting Neutrals]] | * Special Features: [[Mapspecialfeatures#Bombardments|Bombardments]], [[Mapspecialfeatures#Resource_Commands|Resource Commands]], [[Mapspecialfeatures#Starting_Neutrals|Starting Neutrals]] | ||
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The first of the planned section maps of the 12 domains from the map above, this relatively simple map does call for a strategic mind and endurance. Who will be able to boost those cities with the surrounding villages and conquer the entire domain? | The first of the planned section maps of the 12 domains from the map above, this relatively simple map does call for a strategic mind and endurance. Who will be able to boost those cities with the surrounding villages and conquer the entire domain? | ||
− | * | + | * Regions: 41 |
− | * | + | * Commands: 7 |
*Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay|Auto Deploy]] | *Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay|Auto Deploy]] | ||
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As they say, you better Duck and Cover. The enemy's bombers are coming, and you don't want to be the one to get hurt. But is that the only way? Could you stand up instead, and fight back by sending your own troops against them? | As they say, you better Duck and Cover. The enemy's bombers are coming, and you don't want to be the one to get hurt. But is that the only way? Could you stand up instead, and fight back by sending your own troops against them? | ||
− | * | + | * Regions: 24 |
− | * | + | * Commands: 5 |
* Special Features: [[Mapspecialfeatures#Bombardments | Bombardments]], [[Mapspecialfeatures#Inner_Commands| Inner Commands]] | * Special Features: [[Mapspecialfeatures#Bombardments | Bombardments]], [[Mapspecialfeatures#Inner_Commands| Inner Commands]] |
Revision as of 01:56, 27 January 2016
Note: Clicking On The Map Names Will Take You To Each Map's Dedicated Page
The Classics Series Maps
The Major Command's collection of world maps
Classic Antiquus
By God, we have finally been revealed to the world as we know it. As a Captain you have sailed the seas and seen lands near and far, and you believe that you have found everything there is to explore. Shall you convince the masses that this is how the world is, or will people find out that there is more to this world? At the horizon, you suddenly see something awfully familiar...
- Regions: 42
- Commands: 6
Classic Evolved
Classic Evolved is the entry-level map for Major Command Risk like games. Easy to pick up and play, Classic Evolved is the perfect map for the first-time player, while also being excellent for veteran players.
- Regions: 50
- Commands: 7
Classic Massive
Classic Massive is Classic Evolved on steroids. Currently the largest map on Major Command Risk, Classic Massive provides a new challenge for players looking to conquer the world.
- Regions: 127
- Commands: 25
Classic Mini
Classic Mini is the map for people who like their action fast and furious. With so few regions, players will be challenged to make the most of scant resources. Try a 12-player risk game for a real thrill!
- Regions: 24
- Commands: 6
- Special Features: Double Dipping
The Open Series Maps
The maps in the Major Command collection on all grounds and styles.
The World
Maps from different parts of the world in different sizes for your domination needs
Australia
Bring along that beer which you got in your tucker bag, we'll sit down and play MajCom under the Coolibah tree. And I'll sing as I roll my dice next to the billabong, and let my troops kill yours one-two-three. Waltzing Matilda, I'm gonna kill ya, all on this map of me ol' country. Now watch out pommies, yanks and whoever there may be, you'll come a Waltzing Matilda with me.
- Regions: 52
- Commands: 9 (+3 coupling commands)
- Special Features: Nested Commands
Balkan Peninsula
At the crossroad of Europe and Middle East lies this mountainous region amongst conflicts of distinct identities and fragmentations. Many empires and countries rose and fell in this part of the world, were split violently in several parts, or formed coalitions with others to fight against greater threats. Will you be able to unite the people of different backgrounds, and bring them peace?
- Regions: 74
- Commands: 13 (+1 Inner Commands, +1 Shipping Lane Special Command)
- Special Features: Inner Commands, Dead Space, Flexible Command
The British Isles
The British Isles allows players to contest everything from London neighborhoods to the Scottish Highlands against a Victorian backdrop. Many small commands are available, making this an excellent map for larger risk games.
- Regions: 67
- Commands: 13
- Special Features: Breakouts
Cold War Europe
Cold War Europe takes players back to the days when nuclear annihilation seemed but a heartbeat away. The map features several small commands, along with innovative auto-deploy territories in East and West Germany.
- Regions: 42
- Commands: 7
- Special Features: Auto-deployment
Conflict Africa
Conflict Africa is what its name says, full of conflicts. Each of the conflict areas can be reached from one of the five airports by parashooter, but beware, for the jungles and deserts are known to be treacherous. You have to careful where you leave your troops, or they might be gone before next turn....
- Regions: 72
- Commands: 16
- Special Features: One Way Attacks, Auto-deploy, Killer Neutrals
Far East Asia
An original game play feature on this map are the nested commands - smaller bonus commands that sit within their larger parents, the Indian subcontinent and Malay Archipelago. We encourage everyone to give this one a shot. Grab some tea, achieve a zen state of mind, then destroy your opponents on this beautiful map.
- Regions: 42
- Commands: 6 (+2 Inner Commands)
- Special Features: Inner Commands, Dead Space
The Mexican-American War
After years of skirmishes over the border between Mexico and Texas, the United States annexed Texas and claimed all land up to the Rio Grande. The US sent troops into the disputed region and were met by Mexican soldiers in April 1846. Nine months later General Winfield Scott landed troops at Vera Cruz, routed Santa Anna's army at Puebla, and marched on to the capital.
Can you band together mexico and and defend the borders? or maybe lead the US armies to victory? One thing is for sure, everything is on the line in this map!
- Regions: 61
- Commands: 10
- Special features: One-Way Borders
Middle East Asia
Throughout ages past and ages to come, man continues to wage war across the Middle East. Alexander the Great, Julius Caesar, Genghis Khan... each with various reasons to march into this land. Even at present, super powers are making an attempt to control oil fields in the region. Will conquering this region bring peace to the people for good?
- Regions: 42
- Commands: 9 (+1 Oil Field special Command)
- Special Features: Flexible Command
North America
North America is one of the largest maps on MajorCommand, encompassing Canada, the United States, and Mexico, along with Greenland and Guatemala. With a variety of commands and gameplay options, North America is perfect for larger risk games and provides an excellent middle ground between medium-sized maps and Classic Massive.
- Regions: 63
- Commands: 13
NUKES!
Battle your nemesis on this epic head to head map. It is always only a button away until your enemy's cities are laid to wastelands... That button is so close, yet so far... But remember, you are also a button away from total annihilation. Is the world going to be yours, or theirs?
- Regions: 66
- Commands: N/A
- Special Features: Bombardments, Resource Commands, Starting Neutrals
The Philippines
Under the golden sun is an archipelago. These islands in the far eastern seas were part of the expansion plans of numerous empires. Yet most of them failed to conquer the archipelago. Will you be able to surpass the skills shown by the kings and queens attempting to control the Philippines, and hold on to victory? Or will you crash and burn, as every captain needs to go down with their sinking ship?
- Regions: 52
- Commands: 12
- Special Features: Dead Space
Rivals of Rome
The year is 117AD and the Roman Empire is at its largest, 'Stretching from Hadrian's Wall in drizzle-soaked northern England to the sun-baked banks of the Euphrates in Syria' - Christopher Kelly. Encompassing some 60 million people with cities like Rome and Alexandria which will prove to be almost twice the size of any European city at the start of the 17th century. Can you band together to unite the empire in all of its glory? or will your rivals out-compete you to control the vast domain?
- Regions: 73
- Commands: 13
- Special Features: Auto-deploy
Sea of Japan
To the western world, this part of the world has been very mysterious before the modern era. Though in the twentieth century, war swept across this region. The Empire of the Sun struck out to invade nearly half the world, the Americans dropped the Fat Man and Little Boy, and Korea was dicided in two along the 38th parallel. Since then, the lands bordering the Sea of Japan were never again quite the same.
- Regions: 54
- Commands: 10 (+1 City pair command)
- Special Features: Killer Neutrals, Special Commands
South America
South America evokes the gorgeous nautical maps of a bygone age. It's a relatively simple map, but the major rivers of the continent help you move around quickly, so don't overlook them. South America is ideal for risk games with 4-8 players.
- Regions: 48
- Commands: 9
- Special Features: Dead Space
USA
Struggle for control of the Unites States on this standard gameplay map. Much like Classic Evolved, this is a perfect map for the first-time player, while still being a rewarding strategic experience for veterans.
- Regions: 48
- Commands: 8
The Fantasies
Fancy some surreal battle? These maps are out of this world! (literally!)
Mars
The red planet at the verge of conflict, all human beings and aliens alike must accept the coming of a new age. What shall be lost, and what shall be won? Find out all on this planet of red sand.
- Regions: 55
- Commands: 9
- Special Features: Bombardments, Resource Commands, Auto-deployment
The Twelve Domains
One Land, Twelve Warlords, Six Deadly Dragons... Only the one who stands in the Draig Tower will be able to command the Dragons. Will your kingdom be burnt or flooded by Dragons of Water and Fire, or will you be the one who will be aided by the Dragons?
- Regions: 122
- Commands: N/A; 12 non-traditional commands that increase in value as you expand; 4 one-region bonuses
- Special Features: Bombardments, Resource Commands, Starting Neutrals
The Forgotten Kingdom
The first of the planned section maps of the 12 domains from the map above, this relatively simple map does call for a strategic mind and endurance. Who will be able to boost those cities with the surrounding villages and conquer the entire domain?
- Regions: 41
- Commands: 7
- Special Features: Auto Deploy
The Bonus Series
The maps of Major Command exclusive for our loyal fans.
Duck and Cover
As they say, you better Duck and Cover. The enemy's bombers are coming, and you don't want to be the one to get hurt. But is that the only way? Could you stand up instead, and fight back by sending your own troops against them?
- Regions: 24
- Commands: 5
- Special Features: Bombardments, Inner Commands