Difference between revisions of "Classic Massive"
From Major Command - Risk Game Wiki
Radkoaleks (talk | contribs) m |
Radkoaleks (talk | contribs) m |
||
Line 1: | Line 1: | ||
{{#seo: | {{#seo: | ||
− | |title= | + | |title=Classic Massive Map | Play Risk Online Free |
|titlemode=replace | |titlemode=replace | ||
− | |description= | + | |description=Play Risk Online - Classic Massive Map. Strategy and Tips, Recommended settings for multiplayer games. |
}} | }} | ||
Line 20: | Line 20: | ||
With so many regions, consolidating an early foothold is key. Any of the abundance of small commands can provide a good starting-off point, but control of larger commands, or even whole continents (especially South America and Oceania) can contribute mightily to eventual victory. | With so many regions, consolidating an early foothold is key. Any of the abundance of small commands can provide a good starting-off point, but control of larger commands, or even whole continents (especially South America and Oceania) can contribute mightily to eventual victory. | ||
− | <u> | + | <u>Recommended settings</u> |
Singles: 6-12p<br/> | Singles: 6-12p<br/> | ||
Team games: 4-12p<br/> | Team games: 4-12p<br/> |
Revision as of 20:13, 21 February 2016
Classic Massive Map
Stats
Regions:127
Commands: 25
Special Features: None
Strategy and Tips
With so many regions, consolidating an early foothold is key. Any of the abundance of small commands can provide a good starting-off point, but control of larger commands, or even whole continents (especially South America and Oceania) can contribute mightily to eventual victory.
Recommended settings
Singles: 6-12p
Team games: 4-12p
Reserves: Escalate
Reinforcement: Path/3, Anywhere/3, Anywhere/Unlimited
History
Gameplay: Incandenza
Graphics: RjBeals