Difference between revisions of "Rivals of Rome"
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|title=Rivals of Rome Map | Play Risk at Major Command | |title=Rivals of Rome Map | Play Risk at Major Command | ||
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− | |description= | + | |description=Rivals of Rome Map is another cool Risk game map at Major Command. Play Risk online for free and use our amazing strategy maps for risk board game. |
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= Rivals of Rome Map = | = Rivals of Rome Map = | ||
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[[File:RORNames.jpg|925px]] | [[File:RORNames.jpg|925px]] | ||
[[File:RoR-brieftab.jpg|630px|thumb|right|Brief tab showing command bonuses]] | [[File:RoR-brieftab.jpg|630px|thumb|right|Brief tab showing command bonuses]] | ||
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With the +1 troop auto-deploy on all of the cities and +2 in Rome, it is important to snag one city (or as many as you reasonably can) in the first couple of turns. The Western Isles and especially Britannia are small commands that are perfect to try and start to get a strong foothold as well. | With the +1 troop auto-deploy on all of the cities and +2 in Rome, it is important to snag one city (or as many as you reasonably can) in the first couple of turns. The Western Isles and especially Britannia are small commands that are perfect to try and start to get a strong foothold as well. | ||
− | Remember that the regions that are not part of any commands (Creta & Cyprus) connect the eastern side of the map well. Be wary of defending the borders by sea. They also make it easy to get a large stack of troops from north to south on the eastern side to possibly start a chain of eliminations in an escalating game. | + | Remember that the regions that are not part of any commands (Creta & Cyprus) connect the eastern side of the map well. Be wary of defending the borders by sea. They also make it easy to get a large stack of troops from north to south on the eastern side to possibly start a chain of eliminations in an escalating Risk game. |
== Recommended settings == | == Recommended settings == | ||
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[[File:RoRWIP1.jpg|257px]] [[File:RoRWIP3.jpg|193px]] [[File:RoRWIP4.jpg|217px]] [[File:RORNames.jpg|218px]] | [[File:RoRWIP1.jpg|257px]] [[File:RoRWIP3.jpg|193px]] [[File:RoRWIP4.jpg|217px]] [[File:RORNames.jpg|218px]] | ||
− | Idea & Game play: [https://www.majorcommand.com/user/cagey/ Cagey], [https://www.majorcommand.com/user/sebrim/ sebrim]<br/> | + | Idea & Risk Game play: [https://www.majorcommand.com/user/cagey/ Cagey], [https://www.majorcommand.com/user/sebrim/ sebrim]<br/> |
Graphics : [https://www.majorcommand.com/user/shepherd/ Shepherd] | Graphics : [https://www.majorcommand.com/user/shepherd/ Shepherd] |
Revision as of 07:40, 26 February 2016
Rivals of Rome Map
Stats
Regions: 73
Commands: 13
Special Features: Auto-deploy
Strategy and Tips
With the +1 troop auto-deploy on all of the cities and +2 in Rome, it is important to snag one city (or as many as you reasonably can) in the first couple of turns. The Western Isles and especially Britannia are small commands that are perfect to try and start to get a strong foothold as well.
Remember that the regions that are not part of any commands (Creta & Cyprus) connect the eastern side of the map well. Be wary of defending the borders by sea. They also make it easy to get a large stack of troops from north to south on the eastern side to possibly start a chain of eliminations in an escalating Risk game.
Recommended settings
Singles: 3-8p
Teams: 4-12p
Reserves: Escalate
Reinforcemtns: Path/Anywhere, 1/3
History
Rivals of Rome is another map that has come from the community and through the map studios. From one suggestion of "The Roman Empire" it began to develop through throwing ideas off one another. With the start of the map development done by Cagey it made its way to the third version seen here. It was then taken and the finishing touches added by the Cartographer General Shepherd. The development process can be seen in the forum thread here