Difference between revisions of "Cold War Europe"

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==Strategy and Tips==
 
==Strategy and Tips==
  
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Europe: the Cold War is a standard gameplay map, suitable for new and casual players.  There are 42 regions occupying seven bonus commands; Iberia, Scandinavia, and the Eastern Mediterranean commands were designed to be attractive starting locations.
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The most attractive start, at first glance, would be Iberia; it has only two borders to defend, and taking France means you only have to defend a single region.  But it has often been the case that a player finds himself unable to do much from that point; Western Europe is expansive and difficult to hold, and driving north into England and the North Sea command is no easy task.
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If a player does not open the game with much chance of grabbing one of the three smaller commands, there is some hope to be found in the middle of the map via the special rule controlling force size in East Germany and West Germany.  If you hold one of these regions at the start of your turn and there are fewer than three troops in the region, the troop count will automatically be bumped up to three.  If played right this is a de-facto bonus of two (or one) troops per turn, and all a player has to turn is hold one region.
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The catch, of course, is that you need to leave the region at a strength of just one or two troops, making it vulnerable to attack.  West Germany is difficult to defend given the number of neighboring regions, but East Germany can be neatly protected by holding West Germany, Poland, and Czechoslovakia.  That's a +2 bonus for holding four regions with three borders - equivalent to holding Scandinavia.
  
 
==History==
 
==History==
  
 
This map was created by blah blah
 
This map was created by blah blah

Revision as of 05:07, 22 April 2011

Cold War Europe

Coldwarnames.jpg

Stats

Regions:42 Commands 7 Special Features: Contingent Auto-deployment

Strategy and Tips

Europe: the Cold War is a standard gameplay map, suitable for new and casual players. There are 42 regions occupying seven bonus commands; Iberia, Scandinavia, and the Eastern Mediterranean commands were designed to be attractive starting locations.

The most attractive start, at first glance, would be Iberia; it has only two borders to defend, and taking France means you only have to defend a single region. But it has often been the case that a player finds himself unable to do much from that point; Western Europe is expansive and difficult to hold, and driving north into England and the North Sea command is no easy task.

If a player does not open the game with much chance of grabbing one of the three smaller commands, there is some hope to be found in the middle of the map via the special rule controlling force size in East Germany and West Germany. If you hold one of these regions at the start of your turn and there are fewer than three troops in the region, the troop count will automatically be bumped up to three. If played right this is a de-facto bonus of two (or one) troops per turn, and all a player has to turn is hold one region.

The catch, of course, is that you need to leave the region at a strength of just one or two troops, making it vulnerable to attack. West Germany is difficult to defend given the number of neighboring regions, but East Germany can be neatly protected by holding West Germany, Poland, and Czechoslovakia. That's a +2 bonus for holding four regions with three borders - equivalent to holding Scandinavia.

History

This map was created by blah blah