Difference between revisions of "Rivals of Rome"

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==Rivals of Rome==
 
==Rivals of Rome==
 
[[File:RORNames.jpg|925px]]
 
[[File:RORNames.jpg|925px]]
 +
[[File:RoR-brieftab.jpg|630px|thumb|right|Brief tab showing command bonuses]]
  
 
==Stats==
 
==Stats==
  
Regions: 73
+
Regions: 73<br/>
Commands: 13  
+
Commands: 13 <br/>
Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay|Auto-deploy]]
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Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay|Auto-deploy]]<br/>
  
 
==Strategy and Tips==
 
==Strategy and Tips==
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Remember that the regions that are not part of any commands (Creta & Cyprus) connect the eastern side of the map well. Be wary of defending the boarders by sea. They also make it easy to get a large stack of troops from north to south in the eastern side to possibly start a chain of eliminations in an escalate game.  
 
Remember that the regions that are not part of any commands (Creta & Cyprus) connect the eastern side of the map well. Be wary of defending the boarders by sea. They also make it easy to get a large stack of troops from north to south in the eastern side to possibly start a chain of eliminations in an escalate game.  
 
==History==
 
==History==
Rivals of Rome is another map that has come from the community and through the map studios. From one suggestion of "The Roman Empire" it began to develop through throwing ideas off one another. With the start of the map development by [http://cagey.majorcommand.com/ Cagey] it made it's way to the third version seen here. It was then taken and the finishing touches added by the Cartographer General [http://shepherd.majorcommand.com/ Shepherd]. The development process can be seen in the forum thread [http://www.majorcommand.com/forums/threads/5031-Roman-Empire here]
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Rivals of Rome is another map that has come from the community and through the map studios. From one suggestion of "The Roman Empire" it began to develop through throwing ideas off one another. With the start of the map development done by [http://cagey.majorcommand.com/ Cagey] it made its way to the third version seen here. It was then taken and the finishing touches added by the Cartographer General [http://shepherd.majorcommand.com/ Shepherd]. The development process can be seen in the forum thread [http://www.majorcommand.com/forums/threads/5031-Roman-Empire here]
  
 
[[File:RoRWIP1.jpg|257px]] [[File:RoRWIP3.jpg|193px]] [[File:RoRWIP4.jpg|217px]] [[File:RORNames.jpg|218px]]
 
[[File:RoRWIP1.jpg|257px]] [[File:RoRWIP3.jpg|193px]] [[File:RoRWIP4.jpg|217px]] [[File:RORNames.jpg|218px]]
  
Idea & Game play: [http://cagey.majorcommand.com/ Cagey], [http://sebrim.majorcommand.com/ sebrim]
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Idea & Game play: [http://cagey.majorcommand.com/ Cagey], [http://sebrim.majorcommand.com/ sebrim]<br/>
 
Graphics : [http://shepherd.majorcommand.com/ Shepherd]
 
Graphics : [http://shepherd.majorcommand.com/ Shepherd]

Revision as of 10:26, 6 October 2015

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Rivals of Rome

RORNames.jpg

Brief tab showing command bonuses

Stats

Regions: 73
Commands: 13
Special Features: Auto-deploy

Strategy and Tips

With the +1 troop auto-deply on all of the cities, and +2 in Rome, it is important to snag one city (or as many as you reasonably can) in the first couple of turns. The Western Isles and especially Britannia are small commands that are perfect to try and start to get a strong foot hold as well.

Remember that the regions that are not part of any commands (Creta & Cyprus) connect the eastern side of the map well. Be wary of defending the boarders by sea. They also make it easy to get a large stack of troops from north to south in the eastern side to possibly start a chain of eliminations in an escalate game.

History

Rivals of Rome is another map that has come from the community and through the map studios. From one suggestion of "The Roman Empire" it began to develop through throwing ideas off one another. With the start of the map development done by Cagey it made its way to the third version seen here. It was then taken and the finishing touches added by the Cartographer General Shepherd. The development process can be seen in the forum thread here

RoRWIP1.jpg RoRWIP3.jpg RoRWIP4.jpg RORNames.jpg

Idea & Game play: Cagey, sebrim
Graphics : Shepherd