Difference between revisions of "Maps"

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By God, we have finally been revealed to the world as we know it. As a Captain you have sailed the seas and seen lands near and far, and you believe that you have found everything there is to explore. Shall you convince the masses that this is how the world is, or will people find out that there is more to this world? At the horizon, you suddenly see something awfully familiar...
 
By God, we have finally been revealed to the world as we know it. As a Captain you have sailed the seas and seen lands near and far, and you believe that you have found everything there is to explore. Shall you convince the masses that this is how the world is, or will people find out that there is more to this world? At the horizon, you suddenly see something awfully familiar...
  
* Number of Regions: 42
+
* Regions: 42
* Number of Commands: 6
+
* Commands: 6
  
 
=== '''[[Classic Evolved]]''' ===
 
=== '''[[Classic Evolved]]''' ===
Line 18: Line 18:
 
[[Classic Evolved]] is the entry-level map for Major Command Risk like games. Easy to pick up and play, Classic Evolved is the perfect map for the first-time player, while also being excellent for veteran players.
 
[[Classic Evolved]] is the entry-level map for Major Command Risk like games. Easy to pick up and play, Classic Evolved is the perfect map for the first-time player, while also being excellent for veteran players.
  
* Number of Regions: 50
+
* Regions: 50
* Number of Commands: 7
+
* Commands: 7
  
 
=== '''[[Classic Massive]]''' ===
 
=== '''[[Classic Massive]]''' ===
Line 27: Line 27:
 
[[Classic Massive]] is Classic Evolved on steroids. Currently the largest map on Major Command Risk, Classic Massive provides a new challenge for players looking to conquer the world.
 
[[Classic Massive]] is Classic Evolved on steroids. Currently the largest map on Major Command Risk, Classic Massive provides a new challenge for players looking to conquer the world.
  
* Number of Regions: 127
+
* Regions: 127
* Number of Commands: 25
+
* Commands: 25
  
 
=== '''[[Classic Mini]]''' ===
 
=== '''[[Classic Mini]]''' ===
Line 36: Line 36:
 
[[Classic Mini]] is the map for people who like their action fast and furious. With so few regions, players will be challenged to make the most of scant resources. Try a 12-player risk game for a real thrill!
 
[[Classic Mini]] is the map for people who like their action fast and furious. With so few regions, players will be challenged to make the most of scant resources. Try a 12-player risk game for a real thrill!
  
* Number of Regions: 24
+
* Regions: 24
* Number of Commands: 6
+
* Commands: 6
 
* Special Features: [[Mapspecialfeatures#Double_Dipping|Double Dipping]]
 
* Special Features: [[Mapspecialfeatures#Double_Dipping|Double Dipping]]
  
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Now watch out pommies, yanks and whoever there may be, you'll come a Waltzing Matilda with me.
 
Now watch out pommies, yanks and whoever there may be, you'll come a Waltzing Matilda with me.
  
* Number of Regions: 52
+
* Regions: 52
* Number of Commands: 9 (+3 coupling commands)
+
* Commands: 9 (+3 coupling commands)
 
* Special Features: [[Mapspecialfeatures#Nested_Commands| Nested Commands]]
 
* Special Features: [[Mapspecialfeatures#Nested_Commands| Nested Commands]]
  
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At the crossroad of Europe and Middle East lies this mountainous region amongst conflicts of distinct identities and fragmentations. Many empires and countries rose and fell in this part of the world, were split violently in several parts, or formed coalitions with others to fight against greater threats. Will you be able to unite the people of different backgrounds, and bring them peace?
 
At the crossroad of Europe and Middle East lies this mountainous region amongst conflicts of distinct identities and fragmentations. Many empires and countries rose and fell in this part of the world, were split violently in several parts, or formed coalitions with others to fight against greater threats. Will you be able to unite the people of different backgrounds, and bring them peace?
  
* Number of Regions: 74
+
* Regions: 74
* Number of Commands: 13 (+1 Inner Commands, +1 Shipping Lane Special Command)
+
* Commands: 13 (+1 Inner Commands, +1 Shipping Lane Special Command)
 
* Special Features: [[Mapspecialfeatures#Inner_Commands| Inner Commands]], [[Mapspecialfeatures#Dead_Space| Dead Space]], [[ Mapspecialfeatures#Flexible_Commands| Flexible Command]]
 
* Special Features: [[Mapspecialfeatures#Inner_Commands| Inner Commands]], [[Mapspecialfeatures#Dead_Space| Dead Space]], [[ Mapspecialfeatures#Flexible_Commands| Flexible Command]]
  
Line 73: Line 73:
 
[[The British Isles]] allows players to contest everything from London neighborhoods to the Scottish Highlands against a Victorian backdrop. Many small commands are available, making this an excellent map for larger risk games.
 
[[The British Isles]] allows players to contest everything from London neighborhoods to the Scottish Highlands against a Victorian backdrop. Many small commands are available, making this an excellent map for larger risk games.
  
* Number of Regions: 67
+
* Regions: 67
* Number of Commands: 13
+
* Commands: 13
 
* Special Features: [[Mapspecialfeatures#Breakouts| Breakouts]]
 
* Special Features: [[Mapspecialfeatures#Breakouts| Breakouts]]
  
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[[Cold War Europe]] takes players back to the days when nuclear annihilation seemed but a heartbeat away. The map features several small commands, along with innovative auto-deploy territories in East and West Germany.
 
[[Cold War Europe]] takes players back to the days when nuclear annihilation seemed but a heartbeat away. The map features several small commands, along with innovative auto-deploy territories in East and West Germany.
  
* Number of Regions: 42
+
* Regions: 42
* Number of Commands: 7
+
* Commands: 7
 
* Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay | Auto-deployment]]
 
* Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay | Auto-deployment]]
  
Line 92: Line 92:
 
[[Conflict Africa]] is what its name says, full of conflicts. Each of the conflict areas can be reached from one of the five airports by parashooter, but beware, for the jungles and deserts are known to be treacherous. You have to careful where you leave your troops, or they might be gone before next turn....
 
[[Conflict Africa]] is what its name says, full of conflicts. Each of the conflict areas can be reached from one of the five airports by parashooter, but beware, for the jungles and deserts are known to be treacherous. You have to careful where you leave your troops, or they might be gone before next turn....
  
* Number of Regions: 72
+
* Regions: 72
* Number of Commands: 16
+
* Commands: 16
 
* Special Features: [[Mapspecialfeatures#One-Way_Borders | One Way Attacks]],[[Mapspecialfeatures#Autodeploy_.2F_Decay| Auto-deploy]], [[Mapspecialfeatures#Killer_Neutrals | Killer Neutrals]]
 
* Special Features: [[Mapspecialfeatures#One-Way_Borders | One Way Attacks]],[[Mapspecialfeatures#Autodeploy_.2F_Decay| Auto-deploy]], [[Mapspecialfeatures#Killer_Neutrals | Killer Neutrals]]
  
Line 102: Line 102:
 
An original game play feature on this map are the nested commands - smaller bonus commands that sit within their larger parents, the Indian subcontinent and Malay Archipelago. We encourage everyone to give this one a shot.  Grab some tea, achieve a zen state of mind, then destroy your opponents on this beautiful map.
 
An original game play feature on this map are the nested commands - smaller bonus commands that sit within their larger parents, the Indian subcontinent and Malay Archipelago. We encourage everyone to give this one a shot.  Grab some tea, achieve a zen state of mind, then destroy your opponents on this beautiful map.
  
* Number of Regions: 42
+
* Regions: 42
* Number of Commands: 6 (+2 Inner Commands)
+
* Commands: 6 (+2 Inner Commands)
 
* Special Features: [[Mapspecialfeatures#Inner_Commands | Inner Commands]], [[Mapspecialfeatures#Dead_Space | Dead Space]]
 
* Special Features: [[Mapspecialfeatures#Inner_Commands | Inner Commands]], [[Mapspecialfeatures#Dead_Space | Dead Space]]
  
Line 111: Line 111:
 
Can you band together mexico and and defend the borders? or maybe lead the US armies to victory? One thing is for sure, everything is on the line in this map!
 
Can you band together mexico and and defend the borders? or maybe lead the US armies to victory? One thing is for sure, everything is on the line in this map!
  
*Number of Regions: 61
+
* Regions: 61
*Number of Commands: 10
+
* Commands: 10
*Special features: [[Mapspecialfeatures#One-Way_Borders | One-Way Borders]]
+
* Special features: [[Mapspecialfeatures#One-Way_Borders | One-Way Borders]]
  
 
=== '''[[Middle East Asia]]''' ===
 
=== '''[[Middle East Asia]]''' ===
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Throughout ages past and ages to come, man continues to wage war across the Middle East. Alexander the Great, Julius Caesar, Genghis Khan... each with various reasons to march into this land. Even at present, super powers are making an attempt to control oil fields in the region. Will conquering this region bring peace to the people for good?
 
Throughout ages past and ages to come, man continues to wage war across the Middle East. Alexander the Great, Julius Caesar, Genghis Khan... each with various reasons to march into this land. Even at present, super powers are making an attempt to control oil fields in the region. Will conquering this region bring peace to the people for good?
  
* Number of Regions: 42
+
* Regions: 42
* Number of Commands: 9 (+1 Oil Field special Command)
+
* Commands: 9 (+1 Oil Field special Command)
 
* Special Features: [[Mapspecialfeatures#Flexible_Commands | Flexible Command]]
 
* Special Features: [[Mapspecialfeatures#Flexible_Commands | Flexible Command]]
  
Line 131: Line 131:
 
[[North America]] is one of the largest maps on MajorCommand, encompassing Canada, the United States, and Mexico, along with Greenland and Guatemala. With a variety of commands and gameplay options, North America is perfect for larger risk games and provides an excellent middle ground between medium-sized maps and [[Classic Massive]].
 
[[North America]] is one of the largest maps on MajorCommand, encompassing Canada, the United States, and Mexico, along with Greenland and Guatemala. With a variety of commands and gameplay options, North America is perfect for larger risk games and provides an excellent middle ground between medium-sized maps and [[Classic Massive]].
  
* Number of Regions: 63
+
* Regions: 63
* Number of Commands: 13
+
* Commands: 13
  
 
=== '''[[Nukes|NUKES!]]''' ===
 
=== '''[[Nukes|NUKES!]]''' ===
Line 140: Line 140:
 
Battle your nemesis on this epic head to head map. It is always only a button away until your enemy's cities are laid to wastelands... That button is so close, yet so far... But remember, you are also a button away from total annihilation. Is the world going to be yours, or theirs?
 
Battle your nemesis on this epic head to head map. It is always only a button away until your enemy's cities are laid to wastelands... That button is so close, yet so far... But remember, you are also a button away from total annihilation. Is the world going to be yours, or theirs?
  
* Number of Regions: 66
+
* Regions: 66
* Number of Commands: N/A
+
* Commands: N/A
 
* Special Features: [[Mapspecialfeatures#Bombardments | Bombardments]], [[Mapspecialfeatures#Resource_Commands | Resource Commands]], [[Mapspecialfeatures#Starting_Neutrals |Starting Neutrals]]
 
* Special Features: [[Mapspecialfeatures#Bombardments | Bombardments]], [[Mapspecialfeatures#Resource_Commands | Resource Commands]], [[Mapspecialfeatures#Starting_Neutrals |Starting Neutrals]]
  
Line 149: Line 149:
 
Under the golden sun is an archipelago. These islands in the far eastern seas were part of the expansion plans of numerous empires. Yet most of them failed to conquer the archipelago. Will you be able to surpass the skills shown by the kings and queens attempting to control the Philippines, and hold on to victory? Or will you crash and burn, as every captain needs to go down with their sinking ship?  
 
Under the golden sun is an archipelago. These islands in the far eastern seas were part of the expansion plans of numerous empires. Yet most of them failed to conquer the archipelago. Will you be able to surpass the skills shown by the kings and queens attempting to control the Philippines, and hold on to victory? Or will you crash and burn, as every captain needs to go down with their sinking ship?  
  
* Number of Regions: 52
+
* Regions: 52
* Number of Commands: 12
+
* Commands: 12
 
* Special Features: [[Mapspecialfeatures#Dead_Space | Dead Space]]
 
* Special Features: [[Mapspecialfeatures#Dead_Space | Dead Space]]
  
Line 158: Line 158:
 
The year is 117AD and the Roman Empire is at its largest,  'Stretching from Hadrian's Wall in drizzle-soaked northern England to the sun-baked banks of the Euphrates in Syria' - ''Christopher Kelly''. Encompassing some 60 million people with cities like Rome and Alexandria which will prove to be almost twice the size of any European city at the start of the 17th century. Can you band together to unite the empire in all of its glory? or will your rivals out-compete you to control the vast domain?
 
The year is 117AD and the Roman Empire is at its largest,  'Stretching from Hadrian's Wall in drizzle-soaked northern England to the sun-baked banks of the Euphrates in Syria' - ''Christopher Kelly''. Encompassing some 60 million people with cities like Rome and Alexandria which will prove to be almost twice the size of any European city at the start of the 17th century. Can you band together to unite the empire in all of its glory? or will your rivals out-compete you to control the vast domain?
  
* Number of Regions: 73
+
* Regions: 73
* Number of Commands: 13
+
* Commands: 13
 
* Special Features: [[Mapspecialfeatures#Autodeploy / Decay|Auto-deploy]]
 
* Special Features: [[Mapspecialfeatures#Autodeploy / Decay|Auto-deploy]]
  
Line 167: Line 167:
 
To the western world, this part of the world has been very mysterious before the modern era. Though in the twentieth century, war swept across this region. The Empire of the Sun struck out to invade nearly half the world, the Americans dropped the Fat Man and Little Boy, and Korea was dicided in two along the 38th parallel. Since then, the lands bordering the [[Sea of Japan]] were never again quite the same.
 
To the western world, this part of the world has been very mysterious before the modern era. Though in the twentieth century, war swept across this region. The Empire of the Sun struck out to invade nearly half the world, the Americans dropped the Fat Man and Little Boy, and Korea was dicided in two along the 38th parallel. Since then, the lands bordering the [[Sea of Japan]] were never again quite the same.
  
* Number of Regions: 54
+
* Regions: 54
* Number of Commands: 10 (+1 City pair command)
+
* Commands: 10 (+1 City pair command)
 
* Special Features: [[Mapspecialfeatures#Killer_Neutrals | Killer Neutrals]], [[Mapspecialfeatures#Special_Commands | Special Commands]]
 
* Special Features: [[Mapspecialfeatures#Killer_Neutrals | Killer Neutrals]], [[Mapspecialfeatures#Special_Commands | Special Commands]]
  
Line 177: Line 177:
 
[[South America]] evokes the gorgeous nautical maps of a bygone age. It's a relatively simple map, but the major rivers of the continent help you move around quickly, so don't overlook them. South America is ideal for risk games with 4-8 players.
 
[[South America]] evokes the gorgeous nautical maps of a bygone age. It's a relatively simple map, but the major rivers of the continent help you move around quickly, so don't overlook them. South America is ideal for risk games with 4-8 players.
  
* Number of Regions: 48
+
* Regions: 48
* Number of Commands: 9
+
* Commands: 9
 
* Special Features: [[Mapspecialfeatures#Dead_Space | Dead Space]]
 
* Special Features: [[Mapspecialfeatures#Dead_Space | Dead Space]]
  
Line 187: Line 187:
 
Struggle for control of the Unites States on this standard gameplay map. Much like [[Classic Evolved]], this is a perfect map for the first-time player, while still being a rewarding strategic experience for veterans.
 
Struggle for control of the Unites States on this standard gameplay map. Much like [[Classic Evolved]], this is a perfect map for the first-time player, while still being a rewarding strategic experience for veterans.
  
* Number of Regions: 48
+
* Regions: 48
* Number of Commands: 8
+
* Commands: 8
  
 
== '''The Fantasies''' ==
 
== '''The Fantasies''' ==
Line 199: Line 199:
 
The red planet at the verge of conflict, all human beings and aliens alike must accept the coming of a new age. What shall be lost, and what shall be won? Find out all on this planet of red sand.
 
The red planet at the verge of conflict, all human beings and aliens alike must accept the coming of a new age. What shall be lost, and what shall be won? Find out all on this planet of red sand.
  
* Number of Regions: 55
+
* Regions: 55
* Number of Commands: 9
+
* Commands: 9
 
* Special Features: [[Mapspecialfeatures#Bombardments|Bombardments]], [[Mapspecialfeatures#Resource_Commands|Resource Commands]], [[Mapspecialfeatures#Autodeploy / Decay|Auto-deployment]]
 
* Special Features: [[Mapspecialfeatures#Bombardments|Bombardments]], [[Mapspecialfeatures#Resource_Commands|Resource Commands]], [[Mapspecialfeatures#Autodeploy / Decay|Auto-deployment]]
  
Line 209: Line 209:
 
One Land, Twelve Warlords, Six Deadly Dragons... Only the one who stands in the Draig Tower will be able to command the Dragons. Will your kingdom be burnt or flooded by Dragons of Water and Fire, or will you be the one who will be aided by the Dragons?
 
One Land, Twelve Warlords, Six Deadly Dragons... Only the one who stands in the Draig Tower will be able to command the Dragons. Will your kingdom be burnt or flooded by Dragons of Water and Fire, or will you be the one who will be aided by the Dragons?
  
* Number of Regions: 122
+
* Regions: 122
* Number of Commands: N/A; 12 non-traditional commands that increase in value as you expand; 4 one-region bonuses
+
* Commands: N/A; 12 non-traditional commands that increase in value as you expand; 4 one-region bonuses
 
* Special Features: [[Mapspecialfeatures#Bombardments|Bombardments]], [[Mapspecialfeatures#Resource_Commands|Resource Commands]], [[Mapspecialfeatures#Starting_Neutrals|Starting Neutrals]]
 
* Special Features: [[Mapspecialfeatures#Bombardments|Bombardments]], [[Mapspecialfeatures#Resource_Commands|Resource Commands]], [[Mapspecialfeatures#Starting_Neutrals|Starting Neutrals]]
  
Line 219: Line 219:
 
The first of the planned section maps of the 12 domains from the map above, this relatively simple map does call for a strategic mind and endurance. Who will be able to boost those cities with the surrounding villages and conquer the entire domain?
 
The first of the planned section maps of the 12 domains from the map above, this relatively simple map does call for a strategic mind and endurance. Who will be able to boost those cities with the surrounding villages and conquer the entire domain?
  
*Number of Regions: 41
+
* Regions: 41
*Number of Commands: 7
+
* Commands: 7
 
*Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay|Auto Deploy]]
 
*Special Features: [[Mapspecialfeatures#Autodeploy_.2F_Decay|Auto Deploy]]
  
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As they say, you better Duck and Cover. The enemy's bombers are coming, and you don't want to be the one to get hurt. But is that the only way? Could you stand up instead, and fight back by sending your own troops against them?
 
As they say, you better Duck and Cover. The enemy's bombers are coming, and you don't want to be the one to get hurt. But is that the only way? Could you stand up instead, and fight back by sending your own troops against them?
  
* Number of Regions: 24
+
* Regions: 24
* Number of Commands: 5
+
* Commands: 5
 
* Special Features: [[Mapspecialfeatures#Bombardments | Bombardments]], [[Mapspecialfeatures#Inner_Commands| Inner Commands]]
 
* Special Features: [[Mapspecialfeatures#Bombardments | Bombardments]], [[Mapspecialfeatures#Inner_Commands| Inner Commands]]

Revision as of 01:56, 27 January 2016

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Note: Clicking On The Map Names Will Take You To Each Map's Dedicated Page

The Classics Series Maps

The Major Command's collection of world maps

Classic Antiquus

ClassicAntiquusNames.jpg

By God, we have finally been revealed to the world as we know it. As a Captain you have sailed the seas and seen lands near and far, and you believe that you have found everything there is to explore. Shall you convince the masses that this is how the world is, or will people find out that there is more to this world? At the horizon, you suddenly see something awfully familiar...

  • Regions: 42
  • Commands: 6

Classic Evolved

ClassEvoNames.png

Classic Evolved is the entry-level map for Major Command Risk like games. Easy to pick up and play, Classic Evolved is the perfect map for the first-time player, while also being excellent for veteran players.

  • Regions: 50
  • Commands: 7

Classic Massive

Massivenames.jpg

Classic Massive is Classic Evolved on steroids. Currently the largest map on Major Command Risk, Classic Massive provides a new challenge for players looking to conquer the world.

  • Regions: 127
  • Commands: 25

Classic Mini

Mininames.jpg

Classic Mini is the map for people who like their action fast and furious. With so few regions, players will be challenged to make the most of scant resources. Try a 12-player risk game for a real thrill!

The Open Series Maps

The maps in the Major Command collection on all grounds and styles.

The World

Maps from different parts of the world in different sizes for your domination needs

Australia

AustraliaNames.jpg

Bring along that beer which you got in your tucker bag, we'll sit down and play MajCom under the Coolibah tree. And I'll sing as I roll my dice next to the billabong, and let my troops kill yours one-two-three. Waltzing Matilda, I'm gonna kill ya, all on this map of me ol' country. Now watch out pommies, yanks and whoever there may be, you'll come a Waltzing Matilda with me.

  • Regions: 52
  • Commands: 9 (+3 coupling commands)
  • Special Features: Nested Commands

Balkan Peninsula

BalkansNames.jpg

At the crossroad of Europe and Middle East lies this mountainous region amongst conflicts of distinct identities and fragmentations. Many empires and countries rose and fell in this part of the world, were split violently in several parts, or formed coalitions with others to fight against greater threats. Will you be able to unite the people of different backgrounds, and bring them peace?

The British Isles

Britishislesnames.jpg

The British Isles allows players to contest everything from London neighborhoods to the Scottish Highlands against a Victorian backdrop. Many small commands are available, making this an excellent map for larger risk games.

  • Regions: 67
  • Commands: 13
  • Special Features: Breakouts

Cold War Europe

Coldwarnames.jpg

Cold War Europe takes players back to the days when nuclear annihilation seemed but a heartbeat away. The map features several small commands, along with innovative auto-deploy territories in East and West Germany.

Conflict Africa

ConflictAfricanames.png

Conflict Africa is what its name says, full of conflicts. Each of the conflict areas can be reached from one of the five airports by parashooter, but beware, for the jungles and deserts are known to be treacherous. You have to careful where you leave your troops, or they might be gone before next turn....

Far East Asia

AsiaFarEast.png

An original game play feature on this map are the nested commands - smaller bonus commands that sit within their larger parents, the Indian subcontinent and Malay Archipelago. We encourage everyone to give this one a shot. Grab some tea, achieve a zen state of mind, then destroy your opponents on this beautiful map.

The Mexican-American War

The Mexican-American War - names.png

After years of skirmishes over the border between Mexico and Texas, the United States annexed Texas and claimed all land up to the Rio Grande. The US sent troops into the disputed region and were met by Mexican soldiers in April 1846. Nine months later General Winfield Scott landed troops at Vera Cruz, routed Santa Anna's army at Puebla, and marched on to the capital.
Can you band together mexico and and defend the borders? or maybe lead the US armies to victory? One thing is for sure, everything is on the line in this map!

Middle East Asia

MiddleEastAsianames.jpg

Throughout ages past and ages to come, man continues to wage war across the Middle East. Alexander the Great, Julius Caesar, Genghis Khan... each with various reasons to march into this land. Even at present, super powers are making an attempt to control oil fields in the region. Will conquering this region bring peace to the people for good?

  • Regions: 42
  • Commands: 9 (+1 Oil Field special Command)
  • Special Features: Flexible Command

North America

NAnames.png

North America is one of the largest maps on MajorCommand, encompassing Canada, the United States, and Mexico, along with Greenland and Guatemala. With a variety of commands and gameplay options, North America is perfect for larger risk games and provides an excellent middle ground between medium-sized maps and Classic Massive.

  • Regions: 63
  • Commands: 13

NUKES!

NUKESnames.png

Battle your nemesis on this epic head to head map. It is always only a button away until your enemy's cities are laid to wastelands... That button is so close, yet so far... But remember, you are also a button away from total annihilation. Is the world going to be yours, or theirs?

The Philippines

PhilippinesNames.png

Under the golden sun is an archipelago. These islands in the far eastern seas were part of the expansion plans of numerous empires. Yet most of them failed to conquer the archipelago. Will you be able to surpass the skills shown by the kings and queens attempting to control the Philippines, and hold on to victory? Or will you crash and burn, as every captain needs to go down with their sinking ship?

Rivals of Rome

RORNames.jpg

The year is 117AD and the Roman Empire is at its largest, 'Stretching from Hadrian's Wall in drizzle-soaked northern England to the sun-baked banks of the Euphrates in Syria' - Christopher Kelly. Encompassing some 60 million people with cities like Rome and Alexandria which will prove to be almost twice the size of any European city at the start of the 17th century. Can you band together to unite the empire in all of its glory? or will your rivals out-compete you to control the vast domain?

Sea of Japan

SeaJapanNames.jpg

To the western world, this part of the world has been very mysterious before the modern era. Though in the twentieth century, war swept across this region. The Empire of the Sun struck out to invade nearly half the world, the Americans dropped the Fat Man and Little Boy, and Korea was dicided in two along the 38th parallel. Since then, the lands bordering the Sea of Japan were never again quite the same.

South America

SAnames.jpg

South America evokes the gorgeous nautical maps of a bygone age. It's a relatively simple map, but the major rivers of the continent help you move around quickly, so don't overlook them. South America is ideal for risk games with 4-8 players.

USA

USAnames.jpg

Struggle for control of the Unites States on this standard gameplay map. Much like Classic Evolved, this is a perfect map for the first-time player, while still being a rewarding strategic experience for veterans.

  • Regions: 48
  • Commands: 8

The Fantasies

Fancy some surreal battle? These maps are out of this world! (literally!)

Mars

MarsNames.jpg

The red planet at the verge of conflict, all human beings and aliens alike must accept the coming of a new age. What shall be lost, and what shall be won? Find out all on this planet of red sand.

The Twelve Domains

TheTwelveDomainsNames.jpg

One Land, Twelve Warlords, Six Deadly Dragons... Only the one who stands in the Draig Tower will be able to command the Dragons. Will your kingdom be burnt or flooded by Dragons of Water and Fire, or will you be the one who will be aided by the Dragons?

The Forgotten Kingdom

ForgottenKingdomNames.jpg

The first of the planned section maps of the 12 domains from the map above, this relatively simple map does call for a strategic mind and endurance. Who will be able to boost those cities with the surrounding villages and conquer the entire domain?

The Bonus Series

The maps of Major Command exclusive for our loyal fans.

Duck and Cover

DuckandCoverNames.png

As they say, you better Duck and Cover. The enemy's bombers are coming, and you don't want to be the one to get hurt. But is that the only way? Could you stand up instead, and fight back by sending your own troops against them?