Difference between revisions of "Classic Mini"
Radkoaleks (talk | contribs) m |
Brianstheman (talk | contribs) m |
||
Line 25: | Line 25: | ||
Teams: 4-6p<br/> | Teams: 4-6p<br/> | ||
Reserves: Any<br/> | Reserves: Any<br/> | ||
− | + | Reinforcements: Border/1, Path/1, or Anywhere/1 | |
== History == | == History == |
Revision as of 00:55, 25 May 2020
Classic Mini Map
Stats
Regions:24
Commands 6
Special Features: Double Dipping
Strategy and Tips
As Major Command Risk, the smallest Classic Mini map, requires a different approach, especially in larger Risk games. South America, Africa, and Oceania are good early bonuses, especially in conjunction with Antarctica (note: holding Antarctica by itself confers no bonus, but will give you a +1 when you hold any other command).
Large Risk games, 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged.
Recommended settings
Singles: 2-4p (10-12p for veterans)
Teams: 4-6p
Reserves: Any
Reinforcements: Border/1, Path/1, or Anywhere/1
History
Gameplay: Incandenza
Graphics: Widowmakers