Difference between revisions of "FAQ"

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You can do so by starting a game and putting your friends email addresses in the New Member section.  Once you start the game they will get an eamil explaing what MajCom is and how to get into your game.
 
You can do so by starting a game and putting your friends email addresses in the New Member section.  Once you start the game they will get an eamil explaing what MajCom is and how to get into your game.
 
[[File:invites.png|200px|thumb|right|alt text]]
 
[[File:invites.png|200px|thumb|right|alt text]]
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== What is diplomacy? ==
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Diplomacy is a feature that allows players to make and break truces across boarders.  Agreements are non-binding but breaking an agreement will negatively affect your diplomacy score.  You can find out more about diplomacy here, [[Diplomacy]]

Revision as of 23:21, 19 December 2010

What is MajorCommand?

MajorCommand.com is a fledgling community of casual turn-based strategy gamers who compete in a global domination type game. That’s a mouthful. At Majcom you can play a familiar strategy and connect with other cool people who like to do the same.

How do I play?

If you are new to the game format, the best ways to get up to speed is to read some of the other pages in this wiki. Try Getting Started, Playing Your Turn, and Game Interface

How do I invite my friends?

You can do so by starting a game and putting your friends email addresses in the New Member section. Once you start the game they will get an eamil explaing what MajCom is and how to get into your game.

alt text

What is diplomacy?

Diplomacy is a feature that allows players to make and break truces across boarders. Agreements are non-binding but breaking an agreement will negatively affect your diplomacy score. You can find out more about diplomacy here, Diplomacy