Difference between revisions of "Terminology"

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== '''The Terminology of MajCom''' ==
 
== '''The Terminology of MajCom''' ==
  
'''Troop:''' The basic unit of play, players use Troops to assault their opponents and conquer Regions.
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===Troop===
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The basic unit of play, players use Troops to assault their opponents and conquer Regions.
  
 
'''Deployment:''' Can be used to either refer to the first phase of a turn, when the player is given a set number of new Troops to deploy on Regions that player controls, or to the deployed Troops themselves.
 
'''Deployment:''' Can be used to either refer to the first phase of a turn, when the player is given a set number of new Troops to deploy on Regions that player controls, or to the deployed Troops themselves.

Revision as of 00:35, 3 March 2011

The Terminology of MajCom

Troop

The basic unit of play, players use Troops to assault their opponents and conquer Regions.

Deployment: Can be used to either refer to the first phase of a turn, when the player is given a set number of new Troops to deploy on Regions that player controls, or to the deployed Troops themselves.

Assault: Once the player has deployed all their Troops, the player can then Assault enemy Regions, hoping to overcome the defenders and conquer the Region.

Deferred Troops: When you miss a turn, the troops you would have been given are awarded to you at the end of the next turn you take.

Diplomacy: Often referred to as diplo, this refers to agreements and/or communication between players that takes place in the Diplomacy Tab.

Reinforcement: After a player has ended their assaults, they have the option to move one or more Troops from one Region to another. The specifics of Reinforcement is covered in Game Settings, below.

Force: The strength of attacking and defending Troops. At the beginning of a single assault, each Troop involved in the assault (up to three assailants and up to two defenders) is randomly assigned a Force from one to six. Then the assaulting Troop with the highest Force is matched up with the defending troop with the highest Force, and the second-highest of each (if applicable) are matched up against each other. If the assaulting Force is higher than the defending Force, then one defending Troop is destroyed, but if the defending Force is equal to or higher than the assaulting Force, one assaulting Troop is destroyed.

Region: The basic unit of Majcom maps, a Region is a single area, often depicting a country, city, or other cohesive geographical element, controlled by a single player.

Region Bonus: At the beginning of each player's turn, they receive a Region Bonus that is equal to the number of Regions that player controls, divided by 3 (and rounded down), with a minimum bonus of three Troops.

Command: A group of Regions that, when all held by a single player, give that player extra Troops above the Region Bonus.

Reserves: In all but non-Reserves games, at the end of every turn in which you successfully conquered a Region, you receive a Reserve. There are three types of Reserves: Battalion, Regiment, and Brigade. Reserves can be called-up for a Troop bonus when a player has three of one or one of each, and the troop bonus received depends on the game settings. Each Reserve is also labeled with a Region name, and if you control that Region when you call up that Reserve, two Troops are automatically deployed on that Region.