Difference between revisions of "Classic Mini"
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==Strategy and Tips== | ==Strategy and Tips== | ||
− | + | As MajCom's smallest map, Classic Mini requires a different approach, especially in larger games. South America, Africa, and Oceania are good early bonuses, especially in conjunction with Antarctica (note: holding Antarctica by itself confers no bonus, but will give you a +1 when you hold any other command). | |
+ | |||
+ | Large games, 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged. | ||
+ | |||
+ | Recommended settings: | ||
+ | Singles: 2-4p (10-12p for veterans) | ||
+ | Teams: 4-6p | ||
+ | Any reserves | ||
+ | Border/1, Path/1, or Anywhere/1 reinforcements | ||
==History== | ==History== |
Revision as of 02:40, 24 April 2011
Classic Mini
Stats
Regions:24 Commands 6 Special Features: Double Dipping
Strategy and Tips
As MajCom's smallest map, Classic Mini requires a different approach, especially in larger games. South America, Africa, and Oceania are good early bonuses, especially in conjunction with Antarctica (note: holding Antarctica by itself confers no bonus, but will give you a +1 when you hold any other command).
Large games, 10-12 players, are great fun on Mini, but they're a bit of a crapshoot, and it's not unusual for players to be eliminated before they even get a chance to take a turn. A 20% winning percentage under such conditions would be pretty amazing, so don't get discouraged.
Recommended settings: Singles: 2-4p (10-12p for veterans) Teams: 4-6p Any reserves Border/1, Path/1, or Anywhere/1 reinforcements
History
Gameplay: Incandenza Graphics: Widowmakers