Terminology

From Major Command - Risk Game Wiki
Jump to: navigation, search

The Terminology of MajCom

Troop

The basic unit of play, players use Troops to assault their opponents and conquer Regions.

Deployment

Can be used to either refer to the first phase of a turn, when the player is given a set number of new Troops to deploy on Regions that player controls, or to the deployed Troops themselves.

Assault

Once the player has deployed all their Troops, the player can then Assault enemy Regions, hoping to overcome the defenders and conquer the Region.

Deferred Troops

When you miss a turn, the troops you would have been given are awarded to you at the end of the next turn you take.

Diplomacy

Often referred to as diplo, this refers to agreements and/or communication between players that takes place in the Diplomacy Tab.

Reinforcement

After a player has ended their assaults, they may have the option to move Troops from one Region to another. The specifics of Reinforcement are covered on the Game Options Page

Force

The strength of attacking and defending Troops. At the beginning of a single assault, each Troop involved in the assault (up to three assailants and up to two defenders) is randomly assigned a Force from one to six. Then the assaulting Troop with the highest Force is matched up with the defending troop with the highest Force, and the second-highest of each (if applicable) are matched up against each other. If the assaulting Force is higher than the defending Force, then one defending Troop is destroyed, but if the defending Force is equal to or higher than the assaulting Force, one assaulting Troop is destroyed.

Region

A region, put simply, is part of a map. For instance, the USA map is comprised of 48 regions, one for each of the 48 states of the continental United States. At the beginning of the game, regions are handed out randomly, with each player getting an equal amount, and any left over starting neutral. The more regions you control, the better, as holding many regions can net you extra troops to deploy at the beginning of your turn.

Region Bonus

At the beginning of each player's turn, they receive a Region Bonus that is equal to the number of Regions that player controls, divided by 3 (and rounded down), with a minimum bonus of three Troops.

Command

Southamericacommand.jpg

Certain groups of regions (like South America from the Classic Evolved map, left) will give you a bonus when you hold them all at the same time. Those region groups are called Commands, and it's usually a good idea to try and grab one to give you a leg-up on your opponents. Command information can be found on the main map and in the Brief.

Reserves

In all but non-Reserves games, at the end of every turn in which you successfully conquered a Region, you receive a Reserve. There are three types of Reserves: Battalion, Regiment, and Brigade. Reserves can be called-up for a Troop bonus when a player has three of one or one of each, and the troop bonus received depends on the game settings. Each Reserve is also labeled with a Region name, and if you control that Region when you call up that Reserve, two Troops are automatically deployed on that Region.