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Newbe First Steps

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Game Interface

What's up, people? Badorties here. I'm going to run down the features of the interface. There's a lot to cover so I'll try and get to it pretty briskly.

First, this is called the action button. You begin your turn, you end your turn, you get to the different phases by clicking that.

The person's turn it is, will be underlined. This is a list of players in the order that they will play. Badorties goes and then RobinAlbi has been eliminated, that's why there's a slash through the name. After me will go Grons and then Tutor965, and then Patrick111341, et cetera. If I mouse over a player's name, it will highlight the regions they own which is good to get a quick sense of where they are on the map.

These round buttons, you might not use too much, but if you wanted to go back and see what the game state looked in previous rounds, you would do that.

Clicking the “Names” button here will turn the names of all the regions on or off. You can keep them off if you don't need them but sometimes you want to refer to a region and you're not sure what it is, so you click that names button there.

The “Size” will obviously change the size of your map. Some people like it smaller, some people like it bigger. There are three sizes. This is the biggest size right here.

“Help” button will display some help text if you need it.

The “Colors” is kind of cool. You can change your color. Let's say I want to be orange. You can also change everyone else's color like I'm going to change this person to pastel or something like that. Just keep in mind that everyone has their own set of colors. So, I can't refer to Grons as purple because he might not be purple himself or Tutor965 might have him as red or something like that. This is just kind of helpful. I always set myself to black. It's just so I know who I am. That's just my preference.

Another trick is that sometimes I'll set neutrals to clear or if there's a guy that I want to specifically target and I want to make sure that I get all of him, I'll set him to red. So, I'll make sure that I can see all of him really quickly.

That's the top screen. This is the timer. It says 18 hours left. This is obviously a casual game.

Back down here are several tabs which are also going to be used pretty frequently.

“Intel,” you kind of always want to be checking this to see who's in the lead in terms of troops, how many reserves, et cetera.

These are people's ranks which is some of the good to watch out for. RobinAlbi is a cadet, so eliminated first. High-ranking people, you want to watch out for as well as Patrick111341 who is on Kitchen Patrol. You don't want to be eliminated by him either. You want to keep track of how many troops are due. I see MTR has seven on his next turn. That's pretty big.

The “Chatter” is where people can chat. Just say, “Hello.” “Good luck.” Or anything like that. It will show it by rounds so you know how recent this was.

“Diplomacy” is a feature which you should probably read a little bit more in-depth on, but you can basically make an agreement between two borders not to attack each other. Let's say, with RobinAlbi – let's see where I'm at up here. I'm blue so I'm in The Stans and maybe I'll make an agreement with China who is Tutor965.

What I'm going to do is I'm going go to Tutor965. I'm going to click The Stans and China, and I will say make an agreement for three rounds. That doesn't mean we can't attack each other but if we do, that's not good form. It's going to lower our diplomacy rating, et cetera. Generally you try and keep diplomacy requests. He has to agree to this in order to go into effect. There's a lot more nuance things about diplomacy but that's the short of it right there.

The “Record” will show all of the actions taken by all of the players, so that's something to check back every now and then.

The “Brief” will show more information about the map, the bonuses and all the [world's] [ph] variants going on right here. You definitely want to keep that in mind just to make sure you know what the reinforcement allowance is, et cetera.

The “Personnel” tab is where you can mark players as honorable or dishonorable. If someone screws me over or he's rude in the chat, I might mark them dishonorable or some of these players I played a lot with, so they're pretty honorable. I like them and I'll mark them as such.

Those are the basic features and lot to take in. So, good luck out there.

In-Game Features

What's up, guys? Badorties here and I'm just going to quickly run down the in-game features that you'll see at Major Command while you're playing a game. To start it off, I'm playing a game with Codanostra on the Classic Evolved map which is sort of our basic map. The “Begin Turn” button will obviously begin your turn, it also ends turn and ends deployment rounds as well. This task bar basically says what's going on. It's pretty simple. These round buttons will go forward and backwards in the rounds so you can see what the round was in the previous date to see how the game has flowed, et cetera.

The “Names” button is pretty obvious. It turns the names on and off if you want to reference something in the game chat, et cetera.

The “Size” button. We have three sizes here. We have the small. Unless you're on a laptop or something, then we have a medium and then we have a large which is the full sized map.

The “HUD” is just some extra in-detailed information about what you should be doing. It's great for noobs if you're learning how to play, et cetera. It will tell you just some instructions but I usually turn it off.

The “Colors” is a really cool thing. I can change my color to whatever I like. We have all different tons of colors. Let's say, “I'll be black.” But I can also change my opponent's colors as well. I'm playing Codanostra so let's go to make him pink. There he is, he's like pink, but this is only visible on my screen. If he's only pink on my screen, on his screen, he is whatever color he has chosen himself to be. In the game chat, I can't call him “pink” because that's not what he sees or what other people see.

Up here is the game clock, it's a 24-hour clock because it's a 24-hour turn. It's counting down.

Then the tabs is something that you really want to check regularly if you hope to win the games.

The “Intel” tab is important. It shows all the information about how many troops people have, how many regions, to get a good overview of how the game is going. The red numbers are the highest in each category so right now, Codanostra is a little bit more than me.

The “Chatter” is just some game chat. Like, “What's up, dude?” et cetera. If I wanted to send something to myself, I can do that as well like, “Keep an eye on Africa.” That's just to myself. This is really not that useful in one versus one games but in team games, you can send information to your teammate which is really important.

“Diplomacy” is a great feature. So let's say I want to send some diplomatic communication to Codanostra, like, “Let's work together to take Africa.” So its' I'm teaming up with him but it's not exactly a secret because I will send this information to him and in the game chat it says that I've sent a diplomatic message to Codanostra, but it doesn't say what it actually is. If you see people, it may look like they're conspiring but who knows what they're actually doing? I can actually conspire with him if I want to create a sort of truce over certain borders like Amazonas and Bolivia. I can do that and I'll set it for 10 rounds which is really long. That request is sent to him. He can confirm or deny it. If he confirms it, then we have a truce over these borders. It doesn't mean that we can't attack each other, it's just that it affects our diplomacy rating if we do.

The “Record” tab will show what's been going on, what happened, what each player did, et cetera. If you want to see what happened during a round, you should certainly check that.

And then finally, the “Brief” tab just shows you the basic game information right here, what type of game it is and just some extra visual information on the legend or et cetera.

That was really quick. I hope you got some of it and I hope you guys have fun!

Honor System

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New Maps and Tips

New Map - Twelve Domains

Hi, everybody. It's the Shepherd here and I want to introduce you to our new map. This is called, “The Twelve Domains.” The Twelve Domains is unique and that it is a conquest map. A conquest map is one on which each player starts with limited started regions. In the case of this map, there are 12 little castles around the map and those are your only starting points. We're playing a four-player game so we each started with three castles. I am indicated by a little white castle markers.

With a conquest map, since you start with limited spaces, everybody is on the same footing to expand out. As with any map, you want to start by reading the Brief tab but I'll walk you through a couple of the basic special bonuses that are on this map. For starters, each castle will start each round with an extra troop and for each other region that you hold within that domain or that color, you'll get another extra troop. If you look up here, my little castle that's in the snow in Tundra, we'll get an extra troop automatically deployed just for itself and then we should get four more. I will begin my turn here.

So, my castle jumped up from one to six troops. I got five extras. A couple of extra special moves as well. The castles obviously, to start the game, you'll want to expand out and take over your domains, so you get your bonuses. The castles can also bombard non-adjacent regions within their own domain. In the case of this castle here, I can place my armies to start. I will start by bombarding this guy over here now. I'm not taking it over, I'm just bombarding it. I have knocked that down to a one, which means I can then move in and take it over from my other regions. Obviously, one move in, take over as normal and expand out.

The other special move that's on this map is the dragons around the outside. You'll see there are six dragons. Now, each dragon borders two domains. In the case the dragon up in the mountains, it borders the uplands here – the green area and the white area. I can attack the dragon if I wanted to from either of these two bordering regions, but you can also take over the dragons by holding the tower in the center of the map. If you hold Draig tower, you will take control of any dragon that is nearest one of your castles. If I were to hold the tower, I would take control of this dragon since I hold these two castles, and I would also take control of this dragon since I hold this castle.

This dragon up here, since I used to have two castles, would start with a value of 50 troops and this guy down here would start with a value of 25 troops. So, you want to expand out as fast as you can. You do not want to let your enemies take over the dragon because I'll tell you, that's some serious [Christ] [ph] when they come down on you with 50 armies. At the end of your round, the dragons always return to their nest. So they will revert back to neutral at the end of your control of them.

That's the basics of The Twelve Domains. I will end it there and let you enjoy it. Hi, everybody. The Shepherd here again and making this video to demonstrate the use of the dragons in The Twelve Domains map. If you've played the map, you're probably aware there are six dragons around the outside of the map and starting on the top left corner, there are six. The dragon start the game with a neutral value of 25 troops and there are two ways to take over the dragons or conquer them. One is to attack them like any typical region. If I wanted to load up the region Fernost up here, I could crash into this dragon, take it over, advance my troops into it just like any regular region and then move on through to take over my opponent's domain below. It's going to be pretty costly.

The other way to take control of the dragons is to control the tower in the center of the map. As you can see, I currently control Draig tower. I also control four castles. So when I begin my turn, I am going to take control of the dragons that are nearest my castles. In the case of this dragon up here, since I hold this castle, it will turn to a white castle and with the value of 25 troops. This dragon down the bottom left will also revert over to me with the value of 25 troops. This guy up here in the White Mountains, however, since I control both of the neighboring castles, it will spawn with the value of 50 troops. On the start of my turn, see what happens. I have to turn in my reserves here.

As you can see, the white mountains, I can now control this dragon. He's got 50 troops. This guy down here, 25. This guy up here, 25 troops. Now, I can use these dragons just like any other conventional region. I can go from this guy, I can move from Smok into Mostik. Now I'll let Blitz, see what happens and advance. In the case of the White Mountains dragon, you'll see that I control both of the neighboring regions already. So we can't attack obviously but he can be used, or at least those troops can be used in my turn to advance somewhere else.

That's it. That's the use of the dragons and The Twelve Domains map. I hope you enjoy it.

New Map - NUKES

Hey, guys. So I just wanted to go over this latest map that we're releasing here this evening. It's called “Nukes!” It's very innovative, it's a great two-player map, but you can certainly play on it with more players. It was designed and the graphics are all by WidowMakers. The gameplay is by myself and Incandenza. A few other people are involved as well so, it's a bit of a team effort. But it's a really great map and you definitely want to read this “Brief” tab right here because they'll tell you how it works. But I'm just going to go over an overview of how it works.

Basically, there are two countries. We have the United States and the USSR. Here I am, I'm green and you can see that I'm mostly in the United States but there are some of me in the USSR and Shepherd looks like he's mostly, basically the reverse. What I'm going to want to do here is try to get him out of the United States and he's going to try and get me out of Russia. But once that happens, there's only one way to attack across countries and that is to build up your nuclear missile, get it to launch and then launch it. Then when you do, it says right here, you're going to get 50 armies to rain down fire and brimstone from the heavens upon your opponent. But building your arsenal, building the warhead and launching it is not that simple. There are few things involved.

If you read the brief, it says right here in order to launch your nuke, you need the President or the Premier, the target acquisition and the entire missile. So the President of the United States is here in Washington and the Premier for the Russia is here in Moscow. So you're going to need to hold this region as well as target acquisition which is on the other side of the country here and then you're going to need to hold the entire nuke and then get to the launch button in order for that to happen.

So there's lots of neutrals here. I'm just going to change the neutral to neutral. There are lots of neutrals to go through and you're just going to start with a few, with a handful. I'm going to deploy three troops. The first thing I want to do for sure is to get Shepherd out of the United States. That way I can build my forces without him being much of a nuisance.

I'm going to take my troops here and deploy them in New York and I just want to see if I can take out DC here. Another cool thing is there's lots of really cool animation that we've done over all these various things. Just a little something extra for you. So I'm going to go from New York, to DC, I'm going to Blitz and I've done it.

Great. I'm starting to take Shepherd out of here but these are non-standard bonuses, and the way you get bonuses is if I hold the President, that's two troops; if I hold Nuclear Fuel Enrichment, that's one troop; Research Center is one troop. Here is a research center, here is one, here is nuclear enrichment. So you'd want to hold those and you'll get one extra troop for each one you hold per round.

Also, the President and Premier are quite important. So you're going to want to keep those fortified. Now once he's out of United States, then I'm just going to start to build up here. This right here, they're bunkers. They're pretty important. You get two there but you don't get them to deploy. They're automatically deployed there. If you hold this in time, they'll just build up and then you can move those people around as well.

Now once you're each on each other's sides, then you're going to want to build up your missile and you want to do that from the silos right here. This silo right here connects to my missile which is right here. I'll start taking these away, and building it up, and get to the top, and then I'll get to that when I'm ready to fire. But I can only fire when I have the President, the Acquisition and the full missile.

Now if I'm starting to get up to that, then Shepherd can do a few things. Like there are these spies right here, KGB over here and the GRU. These spies are able to attack several things. Let's check the brief, spy agencies can bombard scientist, Acquisition and the President. If it looks like I'm going to rain down nukes on him, what he can do is use his spy to disable my President. He can't take it over but he can bombard it, which reverts it to neutral. Then, I'm no longer able to launch my nukes or he can do the same for the target acquisition as well.

That's just an easy way to do a last ditch defense as well as reduce the effectiveness of having the President and acquisition which are valuable things to have. You're going to want to keep some troops on your spies and you can also bombard the scientists as well to try and reduce the amount of troops he gets each turn. There's a lot of strategy involved, there's a lot of things in play that you're going to want to keep your eye on and it's a great way – it's quite easy for one person to get ahead and then you can start bombarding them, then they sort of slow down.

This is why it's a great two-player map. It certainly works well on more players but you just got to figure out who's going to be the dominant here and who's going to be the dominant here. It usually always gets down to two players. So it is a fun and challenging strategic map. I hope you guys enjoy and I hope you get to rain down some serious nukage on people. Thanks.

Tips - NUKES

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Move Strategy

Middle East - KFD

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

Middle East - Badorties

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

Classis Evolved - Badorties

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

Classic Massive - Badorties

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

Other

First win on Majcom

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

Girl Talk - Farmers

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

Fixed Force is Here

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

MajCom Wants You

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

Kramer and Newman Playing Risk

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla